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Dark Physics & Dark A.I. & Dark Dynamix / Problems With DP Upgrade

Author
Message
kaedroho
16
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 14th Jan 2008 18:46
Ive found something wrong with this update. if i use phy set rigid body rotation in the previus update it works fine, but now it stops my dynamic rigid body from moving.
Master Xilo
17
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bern, Switzerland
Posted: 14th Jan 2008 19:43
Quote: "The command “phy set rigid body rotation” will now clear angular and linear velocity. Seen a few people mention this problem. Not sure if this is the behaviour that everyone wants to see."
kaedroho
16
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 14th Jan 2008 19:47 Edited at: 15th Jan 2008 18:56
Quote: "Not sure if this is the behaviour that everyone wants to see"

Of course not! none of my games are working properly now because of this.

why did mike put this in? couldnt we just write

phy set rigid body linear velocity ID,0,0,0
phy set rigid body rotation ID,x#,y#,z#

if they are kept separate then it should work both ways.
david w
18
Years of Service
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Joined: 18th Dec 2005
Location: U.S.A. Michigan
Posted: 16th Jan 2008 06:10
I like it the new way.
thebulk71
18
Years of Service
User Offline
Joined: 2nd Jan 2006
Location: takin a poop
Posted: 16th Jan 2008 13:08
You can always store the Linear and Angular velocity of your object before applying the rotation. After rotating your object, just re-apply the forces. It's just a few more lines really...
kaedroho
16
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 16th Jan 2008 18:26
It works fine now, ive just reinstalled 1.00 then added on the updates (not 1.03)

@thebulk71

i tried that before but it stops the gravity working properly
kaedroho
16
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 18th Feb 2008 21:47 Edited at: 18th Feb 2008 21:49
heres an example to show you what the problem is (no media required):




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