Quote: "AaronG, not to worry mate, I will use a lot of taste when implementing the water feature."
As will I.
I was thinking of coding into the source that if the user is partially submerged in water it would play a water sound to justify the depth in which they are submerged.
Example:
Splish splash sounds if it's like, just their feet.
Forcing body through water around waist high.
Something like that?
As of right now, when completely submerged, there are no footstep sounds. Not enough gravity for those to kick in I guess.
The one and only,
~PlystirE~
Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!