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FPSC Classic Models and Media / Garage sale coming soon

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Daniel wright 2311
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Posted: 23rd Jan 2008 20:24 Edited at: 26th Jan 2008 18:55
Huge garage sale coming very soon.by Wright
im sorry this is no longer going to be up for sale in the future.
if you would like some good free models, e-mail me and let me know what you want














just a couple of examples

Dsw
Mmm Tacos
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Posted: 23rd Jan 2008 20:55
Looks good is it gonna be free?
Daniel wright 2311
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Posted: 23rd Jan 2008 21:01
Im still getting the pack together. Post your comments on what price they should be. 30 models altogether.And i am sorry, no it wont be free this time. This took me some work, but i might give some examples

Dsw
AaronG
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Posted: 23rd Jan 2008 21:40
I hate to be harsh, but this is in no way worth money. It's a buncha boxes with stretched textures.


8800 640mb GTS, 4gb RAM, 500gb HD, Vista Home Premium, 3 Dual Panel Casing Fans
Daniel wright 2311
User Banned
Posted: 23rd Jan 2008 22:07
have you ever heard of uv mapping. not easy, box no.anim8tor yes.
unwrap yes. it takes time. and there is people out there that have no idea how to model. before you knock me and being rude try doing it yourself then you wont be quick to juge. if you dont like it dont look.

Dsw
Daniel wright 2311
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Posted: 23rd Jan 2008 22:11
ohhhhh, your a compeditor. no wonder, well then that's ok. I understand your trying to run business off.

Dsw
Cheese Cake
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Posted: 23rd Jan 2008 22:21
Quote: "ohhhhh, your a compeditor. no wonder, well then that's ok. I understand your trying to run business off."

Huh?!? .... Anyway just like AaronG said.
The models have stretched textures thats for sure.
You should try to redo that before selling.

Also add somewhat more details to the red closet....
Now its just a model with a plain red texture thrown on it.

As for the price...if you leave it this way...than i would say around the 1,50 euros.
If you would change those minors than probably around the 4 euros.

TeMpLaR1
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Posted: 23rd Jan 2008 22:32
I dont think anyones trying to run business off as you so put it, sorry to say you did that yourself with the textures. People are just trying to help you. I'm not a modeler but if I was and I did that sort of work I wouldn't sell it. Maybe you should just release a few packs freely to improve on your skills.

Daniel wright 2311
User Banned
Posted: 23rd Jan 2008 22:37
no streched textures here. but i do really appreciate your comment cheese cake. your models are great.Ive been modeling for a very long time and i think your models have that extra gumption that every one loves. as far as the red closet goes. takes up to much memory so it wont be in there.the pack is not for sale yet but i have seen worse stuff out there for more.

Dsw
X Games
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Posted: 23rd Jan 2008 22:40
Daniel wright 2311 you are right, modeling and UV mapping is hard and takes a lot of time and you know what they say "time is money" so i suggest you put more time in your model's and textures. The textures are stretched and the same texture is used more than once on your model's

I looked at your profile, you have 6 topics, 2 are locked and all are packs, i have also seen your website and like your game video intro!

Join the fps-x-games.com forums

Daniel wright 2311
User Banned
Posted: 23rd Jan 2008 22:47
Dont get me wrong, i do appreciate all your comments.it's just i did not do all this work to get pointers. Ive been doing this for a long time, mabey not for fps but for other programs.All my post's
have very nagative gesters on them accept 1. im not here to make enemys but that is what it seems like.

Dsw
TeMpLaR1
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Posted: 23rd Jan 2008 22:52 Edited at: 23rd Jan 2008 22:53
Well, People are not going to give you complete positve posts if the work isn't that great. Dont get me wrong there pretty good models, much better then what i could ever do but the textures ruin the models quality. Textures are the big thing in FPS Creator, they are what give the models quality since you cant have that many polys on a model due to the lag issues. You need to work on your texture skills as I dont think you will get alot of buyers of your pack. I know you have done alot of work and It's nice to see but I don't think there was alot of work done with the textures. To me it just seems the textures have been stretched and tiled onto you models.

X Games
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Posted: 23rd Jan 2008 22:56
I would not say negative but C&C, your texture are plan and could do with more work they are also stretched and need to be UV, modal mesh are very good!

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Posted: 23rd Jan 2008 22:59
Quote: "ohhhhh, your a compeditor. no wonder, well then that's ok. I understand your trying to run business off."


Sheesh I hope you are kidding! There are plenty of us that produce very good quality models and are giving them for free. you should rethink your skills and practice a bit more and also rethink how you talk to people on these forums. I don't get along with some of the people on these forums but I always try to maintain a civil of not constructive tone with them.

about the models:

Textures are indeed stretched and poorly applied, I see a couple of the items use the same exact texture.

The shapes are very basic, it's not a bad thing if you vary the textures to pull the characteristics that separate them from the others.

Other notes:

Use spell check, it will help you and they even have a browser plug in that will assist you in your typing adventures

Cheers,
Dave


Daniel wright 2311
User Banned
Posted: 23rd Jan 2008 23:00
well, im good at modeling.textures i can and do make. uv mapping im ok at. but i guess you cant please all of the people all of the time. if you dont like my textures ill try and change them. ill do my best.if any one has any real pointers to shoot out let me know and i can learn new techniques, thank you all.

Dsw
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Posted: 23rd Jan 2008 23:02 Edited at: 23rd Jan 2008 23:09
Sure we all can help. Let us know what programs you use. Also can I see some examples of these other works of art you claim to have made for other programs?

*edit: I had look through your profile(posts) and have yet to see something that would prove that you have been modeling for a long time. I'm not saying that you haven't i am just saying that if you have then I would expect to see more than these cubes (rectangles)with cheap textures wrapped around them.


Cheers,
Dave


Daniel wright 2311
User Banned
Posted: 23rd Jan 2008 23:10
sure I'll get some together,i can spell just fine, just my typing is so rough,i type to fast.i use just about every thing. the main programs i use now is anim8tor, unwrap, milkshape 3d, reality factory, genises 3d, you name it i have definately used it or at least looked at it.

Dsw
Daniel wright 2311
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Posted: 23rd Jan 2008 23:12
ill compare my textures with yours

Dsw
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Posted: 23rd Jan 2008 23:14 Edited at: 23rd Jan 2008 23:20
What paint program do you use?

Also the spelling comment was meant to break the tension, notice the cheeky face next to it? uhm...


Cheers,
Dave


Daniel wright 2311
User Banned
Posted: 23rd Jan 2008 23:17
photo shop. i saw your game, Darkest hour, looks pretty good.whats with the lemur project ive read about

Dsw
Daniel wright 2311
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Posted: 23rd Jan 2008 23:18
also i use gimp

Dsw
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Posted: 23rd Jan 2008 23:20 Edited at: 23rd Jan 2008 23:21
Here have a gander of at my portfolio, this is just the stuff I have added, I still have plenty more to add.

http://darkhillstudios.com/portfolio/index.html

The template was created by me..

Here is an image just in case you don't want to look at the portfolio.



Cheers,
Dave


Daniel wright 2311
User Banned
Posted: 23rd Jan 2008 23:22
pretty nice, i like it.

Dsw
Daniel wright 2311
User Banned
Posted: 23rd Jan 2008 23:25
just to let you know, your link to the models is not working.your textures are ok. not the best ive seen but about the same as me. i have to upload some to show off.

Dsw
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Posted: 23rd Jan 2008 23:29
I haven't created the models page yet as I am not sure what to place there, it may get renamed to something else int he near future. Also from what I have seen here your textures are no where near mine, sorry to say it but it's the truth. Now we can get back tot he business of teaching you or "assisting" you or we can play this game until the cows come home. Your choice.

Cheers,
Dave


X Games
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Posted: 23rd Jan 2008 23:30 Edited at: 23rd Jan 2008 23:31
here is a sample of a modal i have done, a lot of work went into the texture but i think the UV could be better also i did a light map for it! A lot of time went into this and i don't think it is finished yet!



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Daniel wright 2311
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Posted: 23rd Jan 2008 23:31
Your kidding me right, you have not even seen my textures

Dsw
Daniel wright 2311
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Posted: 23rd Jan 2008 23:32
now that is a good texture

Dsw
Daniel wright 2311
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Posted: 23rd Jan 2008 23:34
I truly know that I am not the best texture maker out there but your textures are all cartoonish

Dsw
X Games
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Posted: 23rd Jan 2008 23:37
also did a bump map for it but not using, what i'm saying is read some tut's spend some good time on one project and get some good results, its down to you and you only, it helps if you are a good artist!

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Posted: 23rd Jan 2008 23:37
mine? what's wrong with that? I still have yet to see something that backs up your challenge , we are comparing textures and all you have are words..


Daniel wright 2311
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Posted: 23rd Jan 2008 23:40
ok, any way. this will be my model pack soon. if you dont like it dont buy it.im too old to be fighting with you guys,grow up. someone please lock up this thread for me.

Dsw
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Posted: 23rd Jan 2008 23:40
lets see some of your OWN work Daniel wright 2311, post here!

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Posted: 23rd Jan 2008 23:40
Figures, all talk and no show....


Cheese Cake
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Posted: 23rd Jan 2008 23:40
Quote: "Your kidding me right, you have not even seen my textures"

Uhhmmm yes we did....in your first post.

Daniel wright 2311
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Posted: 23rd Jan 2008 23:41
Shows your age, dont need to prove who i am. buy my stuff to find out

Dsw
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Posted: 23rd Jan 2008 23:42 Edited at: 23rd Jan 2008 23:45
nice model x-games.

*edit, that is funny..your the one who called us out to compare textures not the other way around mate. remember that.


Cheers,
Dave


Daniel wright 2311
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Posted: 23rd Jan 2008 23:42
that dont show my textures,just some boxes with some textures remember

Dsw
Cheese Cake
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Posted: 23rd Jan 2008 23:44
Quote: "ok, any way. this will be my model pack soon. if you dont like it dont buy it.im too old to be fighting with you guys,grow up. someone please lock up this thread for me."


While i agree with some words that you have posted....
but i dont with the whole grow up part...
Since Aarong just gave you some advice....and you just simply ignored it...and started bashing about UV's and ruining your sales(?!?)etc....

X Games
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Posted: 23rd Jan 2008 23:44
Quote: "Shows your age, dont need to prove who i am. buy my stuff to find out"


you do need to prove if you want sales

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Cheese Cake
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Posted: 23rd Jan 2008 23:45
Quote: "that dont show my textures"


Hmmmm....

Quote: "just some boxes with some textures remember"


Sorry man that just sounded weird.

Daniel wright 2311
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Posted: 23rd Jan 2008 23:45
like i said, other people sold worse then mine and that was fine.but when i do all heck is thrown into the mix

Dsw
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Posted: 23rd Jan 2008 23:48 Edited at: 23rd Jan 2008 23:49
Topic Going Down!



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Daniel wright 2311
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Posted: 23rd Jan 2008 23:49
*edit, that is funny..your the one who called us out to compare textures not the other way around mate. remember that.

no i did not call you out. i said very politely to compare textures. thats it.that was before this fight broke out

Dsw
Cheese Cake
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Posted: 23rd Jan 2008 23:50 Edited at: 23rd Jan 2008 23:52
Quote: "like i said, other people sold worse then mine and that was fine.but when i do all heck is thrown into the mix"
Look i agree with you.

But when Aarong just gave you some advice...you simply ignored it....
and started to explain what UV's are and how "hard?" it is.

If you just took his advice...you could have learned something from it.
Instead of bashing some stuff...

And you would have save this thread....
now its dying
"I am sorry thread.....Sorry that i couldnt save you... and that i have let you down".

(Some dramatic music or something in those lines)

"But it wont happen again! I promise! From this day on....i'll be a changed man!"'

Oh by the way...these quotes are from the new serie called:
Life on the FPSC-forums!

Its basically the same idea as Bold and the Beautiful..
Mostly dramatic parts and fights and such...

Daniel wright 2311
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Posted: 23rd Jan 2008 23:54
He bashed me before i bashed him,he said my textures were crap from the start. that is not how to make friends

Dsw
Cheese Cake
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Posted: 23rd Jan 2008 23:57
Okey actually you are right...
just looked at the first few posts...


But anyway...dont let those things get you down...or fuzz you up...
simply ignore them....or try to improve the stuff they hate.

Just model for fun...and if you think its good enough for selling...than put it up for sale...
If people dont like it...than they dont...just let that be.
I think many people are in need of some neutral furniture..
so they would probably buy it...and thank you for releasing this pack...

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Posted: 24th Jan 2008 00:04
Quote: "ill compare my textures with yours"


Uhm...funny sounds like a call out to me, anyway I know where your worth is. Judging from the textures you posted above you still need a lot of work. That's fine but please listen to what people are saying jump past the bits that irritate you and look at the message as a whole picture and not just a piece of it. There are a lot of people here who can help you develop your skills further.

Why would a person who supposedly can create good models represent himself in the manner you did in your first post? You either are stretching the truth pr taking us for a bunch blubbering idiots. In any event ti will not be accepted by the members of this forum. We see people come and go for various reasons here and are quick to call people out. Sorry if that irritates you but that's just the way it is. You are going to have to live with that.

I would still like to see some work you have completed for these other engines.

Cheers,
Dave


xplosys
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Posted: 24th Jan 2008 00:08
I wasn't interested in this due to the lack of quality we are used to here, but now that you've completely ignored everyone's comments, showed a lack of maturity, and insisted that it's good work, I want it. I'm sure everyone else will too.

Best.

Luke314pi
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Posted: 24th Jan 2008 00:09
Daniel here is an example of your cabinet next to the one from my abandoned city pack. I am not trying to toot my own horn here, but I am just showing you an example of how to make your textures look more realistic. Each texture should take you a long time, and the ones you have look like you just pasted a texture and stretched it to fit the section of your UV map without adding any shading, wear marks, bevels, layers, etc.



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