Well i've been racking my brain on the rotation issues and finally figured out a way to get true localized rotation, but yet another bug stands in my way... Seems that the set object to object orientation works but it also positions the objects in the same space(but easily fixed). Set object to camera orientation only works if the camera was rotated with x/y/zrotate, pitch/turn/roll don't affect it. Set camera to object works fine however. I'm doing my best to "think outside the box" but everywhere I turn is a dead end... Don't get me wrong, this software is extreamly promising and I won't give up on it. I just need some serious work-arounds. Hopefully it'll all be fixed soon...
It's all fun and games 'till someone loses an arm...