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Murder
19
Years of Service
User Offline
Joined: 30th Jul 2004
Location: Cybertron
Posted: 30th Jan 2008 03:02
hi all,

So im trying to make a Cylindrical Joint, (one that can rotate and transition along one axis), however i dont want it to move along the axis. i just want it to be locked between to cubes but be able to still rotate.. kinda like a axle. after looking at the dark physics help, it says i need to add "joint limits" so the bodies dont move apart.. i looked through all the dark physics commands and cant find any way to add joint limits?

any suggestions?

Thanks

"You have to beat the man.....To be the man"
Murder
19
Years of Service
User Offline
Joined: 30th Jul 2004
Location: Cybertron
Posted: 30th Jan 2008 09:35
k just in case any one else is trying to do this.. i made one out of a 6DOF joint... heres the snipit



hope this helps someone out there.. joints are crazy confusing

- Beck

"You have to beat the man.....To be the man"

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