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Dark GDK / Are you doing something good with DarkGDK?

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study
15
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Joined: 12th Dec 2008
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Posted: 15th Dec 2008 14:38
Quote: "
http://code.google.com/p/darkgdkoop/
"

can you give me other link for it? i can't see this link ( it's forbidden for my client !! )
jason p sage
17
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Location: Ellington, CT USA
Posted: 15th Dec 2008 15:32
Sure... I have a "hobby" personal page at the bottom of my signature.. and the files that are hosted on google... are also downloadable on my ftp server...

ftp://jegas.com/Downloads/ <-- Not sure if this forum software honors that link ... I surrounded it with the href tags.

May I recommend you download:

ftp://jegas.com/Downloads/JGC_Library_01_00_Demo_GUI.zip Just to see the GUI demo off the rip - precompiled etc...

And download the sparse documentation: ftp://jegas.com/Downloads/JGC%20Library%20Version%2002.00%20GETTING%20STARTED%20Rev%2000.doc

and finally... the code and supplied media for the demos... Note I made demos for each part of the library... and some "classes" are referenced/used in more than one demo... I TRIED to make the source code be the guide.. and being a free lib... hope the source code to the entire library can serve as the documentation - as I try to comment my code fairly well.. I tried anyway

ftp://jegas.com/Downloads/JegasLLC_JGC_Library_Version_02_00.zip

If you have any questions, please make a thread in the DarkGDK forum with the question, and then email me to let me know you did.. so the answer can be shared with everyone

I hope you have fun using it!
--Jason

Lubo
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Posted: 17th Dec 2008 00:39
Hey guys, this is my first post here. I've made a tetris clone game as part of my diploma work using DarkGDK and VS2008. For the tetriminoes I used David Gervais' beautiful block images from the forum, for which I want to thank him! The game has nothing fancy or complicated - just the basic tetris functions, a menu and a scoreboard. I want to thank you all for the useful community you formed here, because during the development I was constantly checking something out in the forums. Particularly helpful to me was TDK man's tutorial on menus, thank you very much TDK man!
So If i figure out the access violation problem with the Release build, maybe I will upload it to your attention, the Debug version works flawlessly though?!
adastras
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Posted: 24th Dec 2008 19:59
RollBox: Rollwuerfel



3D Version of Puzzle RollWuerfel by Otto Janko.







Download (28,7MB) XP,Vista
atomic knights
16
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Joined: 12th Apr 2008
Location: On my laptop
Posted: 3rd Jan 2009 00:25
I used DarkDGK to teach a C course. I was able to provide a partial game and each student had a different assignment within that game. For the second assignment, I provided resources and the each student had a different game to write.

Next year, I will do more software engineering where each student contributes a piece to the game.
jason p sage
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Posted: 3rd Jan 2009 00:28
@adastras - Nice Roll Box Puzzle Game...

and

@atomic knights - SWEET!

zapakitul
17
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Location: In my world
Posted: 3rd Jan 2009 09:49
Allot of my friends from school got into programming after a teacher "bribed" me to show them that they could make a game in it. One Gun, one target, one map = 24 kids that wanted to learn how to code
BatVink
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21
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Location: Gods own County, UK
Posted: 3rd Jan 2009 17:02
Thanks again guys. I'll be downloading RollBox and maybe I can feature some of your quotes and stories in the next newsletter.

cjw78
15
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Posted: 6th Jan 2009 05:07
Hey guys, I am new to videogame programming. I am currently using the FREE MS Visual C++ 08 and the FREE DarkGDK edition. I noticed that when I try to run my game by going into the Debug folder and double clicking the .exe file, only thing that appears is a black screen. However, if I debug it using MS Visual, it runs fine. Does anyone know why this is? I was hoping to burn the game to a CD and give it as a gift to friends, but it will only work on my machine while using MS Visual.
Palace
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Posted: 6th Jan 2009 05:40
Greetings

I've taken the Dark Invaders C++ tutorial by Dave Milton (although it looks like Lee has one on MSDN) and re-written it for DarkGDK.NET using VB.NET for anyone who may be interested.
I've been looking for some examples without luck as the supplied tutorials are really light on. Doing this gave me a good understanding of DarkGDK.NET for 2D stuff.

Looking now for some 3D examples.:
jason p sage
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Posted: 8th Jan 2009 15:11 Edited at: 8th Jan 2009 15:12
Ok - Some might already be aware - but I've dusted off the DarkGDK OOP source code and have integrated a VERY UNLIKELY physics engine many of you haven't heard of: http://www.tokamakphysics.com along with many other improvements to the library! I should have something soon... But if you want to see what I'm up to so far...





See this DarkGDK thread!
http://forum.thegamecreators.com/?m=forum_view&t=142885&b=22

My Favorite is the Vehicle Demo - All media-less downloads... there are three.. Here they are:

Rag Doll Demo: https://forumfiles.thegamecreators.com/download/1664533

Falling Primitives Demo: https://forumfiles.thegamecreators.com/download/1664546

Vehicular Fun: https://forumfiles.thegamecreators.com/download/1665930

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BatVink
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21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 8th Jan 2009 16:25
Jason, Ron Erickson wrapped the Tokamak engine for DBP a few years ago. It might be worth speaking to him.

http://forum.thegamecreators.com/?m=forum_view&t=26561&b=5

jason p sage
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Posted: 8th Jan 2009 18:04
@BatVink - Thank you, I sent him an email. Unfortunately the links to his pages were/are down... it was 5 years ago thereabouts.

I pretty much have covered or have access to the entire library as I'm coding in C++, additionally he was up against a different license than I... I'm using the BSD licensed open source version...

And I'm about to order a book on "Making your own Physics Engine" because I think LightWeight + Multi-Threaded + Add anything I want might be something worth investigating.

--Jason

BatVink
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Posted: 8th Jan 2009 19:04
I mailed him for you, I know Ron well.

jason p sage
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Posted: 8th Jan 2009 19:06
@BatVink - Thank You, he has already responded! He seems very nice if you ask me... Perhaps with an alias like "Wolf"... I'll instead say "He's Cool Man!"

--Jason

OceanJeff
15
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Location: Ocean Shores, WA
Posted: 9th Jan 2009 02:41
I am working on a project to re-fresh my programing skills, and I'm thrilled at the graphics capabilities that Dark GDK has. I've studied Direct X graphics and game programming, but this stuff is easy.

The project flies a ship around a 2d screen, with a rotating planet in the center, and displays some variables along with FPS in the top of the screen. I'll work up a tutorial for Dark GDK and submit it. I am going to make some more progress in the game too, maybe I'll include a small C++ tutorial about classes.

I'll keep you informed,

jeff


OceanJeff
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Posted: 18th Jan 2009 21:29
Well, I have a demo that I'm really enjoying making! Since reading about the possibility of being included with the newsletter ( and possibly with Dark GDK ) I've been creating my future game one step at a time, and making notes about how to make a tutorial that shows what I'm doing every step of the way.

I would be willing to draw up this tutorial that I've completed, it's about some really basic things to get a 2D ship to fly around with some borrowed graphics from the internet (wikipedia and nasa).

The tutorial would include C tutorial on how to use structures, arrays, dbCOS and dbSIN, the random function, dbSetImageColorKey (and how to use paint that comes with windows for this function), a little more math for velocity vector calculation...

First, the ship would fly around the screen, then we would add some planet images, and the ship would stay in the center of the screen, and the planets would move, not the ship.

I would be willing to draw up this into as complete a tutorial as you would require (within reason, but any suggestions would be awesome, as I want to make it a great learning tool for new ones).

BUT, I do have one favor?

I've been eyeing the DarkStudio DVD. Right now, I can't justify buying it, but if I could acquire it for free?

Well, I'd still be willing to do the demo no matter what, but I just thought that I would ask. I would also still be willing to do the tutorial if it gets included in DarkGDK documentation.

I'm 99 percent done, so should I just upload it here? or do you want to review it privately first?

I would just upload the Visual C project and associated files.

When I come to an agreement with you, I will provide complete documentation for the tutorial, as I love your style in the tutorials provided with Dark GDK, I don't think I'll have a problem mimicking your style of teaching.

thanks again,

jeff

BatVink
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Posted: 20th Jan 2009 13:47
Thanks for the info on your project Jeff. Obviously, I have no idea of your programming skills and tutorial-writing abilities, although it sounds like you're taking the right approach. I look forward to seeing what you produce.

Get in touch with Rick at thegamecreators.com if you want to discuss the use of your tutorial on a more official level, he holds the purse strings This thread was originally intended to get people showing off their GDK games, but it has attracted a whole array of different topics.

OceanJeff
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Posted: 25th Jan 2009 03:11
Ok, understand , thanks. I am continuing to work on project, and taking notes each day. I really want to make a nice tutorial and learn something myself along the way. I'll post the finished project here soon (should be finished??? not sure when).

later,

jeff
JustSuds
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Posted: 25th Jan 2009 05:20
I'm using darkGDK with C++ to make a semi tile-based rpg. With similar themes to harvest moon games, but enough differences to make it almost completely original.

It's called the sultet odyssey. If anyone would be interested in helping with such a game, dont hesitate to contact me!

justsuds@gmail.com

i'll be looking for a lot of help (asking questions and solving programming solutions) on the forum over the next many months. Plus at some point, i need to find some original art, as I possess NO artistic ability.

- JustSuds

C:\> If you're happy and you know it, syntax error!
RNC Bass Masta 40
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Location: Western New York
Posted: 31st Jan 2009 02:00
I am currently using the DarkGDK to develop a 3d dungeon crawl RPG ala Ultima Underworld or Dungeon Hack, with more modern graphics. I'll try and open up a thread for it soon.

Enjoy the great taste of wassail, in cans!
Cuddle Bunniezzz 12
15
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Location: Buffalo, NY
Posted: 24th Feb 2009 22:31
I'm working on an online Implimentation of Atarti Pong. Basically, 2Palyer pong (maybe even teams ) via a series of tubes.

And another thing called DarkCanvas (name might be taken already, not sure). It's going to be a simple spiriting utility written in DarkGDK. A feature of it I'm going to try to make is allowing it to show an animation of the sprite in the process. I already have an idea of how I might be able to go around this and make it work.

And I've also set my goal on creating a site dedicated to DarkGDk. It's going to have an index of all the commands in DarkGDk and some tutorials. It's going to be some sort of a Wiki (where users can submit tutorials, write articles for a command, and edit them, but they will have to be aproved before it is seen by the net). But It might be a while since I want to do the site in ASP.Net and I still have to learn it.

I'm kinda more focused on doing "Pong: Online" right now.

http://twewy-fan.com/ <-- The first ever fansite for "The World Ends With You"
heyufool1
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Location: My quiet place
Posted: 28th Feb 2009 23:26
I'm working on a cartoony FPS. I'm making it mostly to learn Dark GDK's functions and because i want to learn i'm making it cartoony so it will be quick graphics and more time programming rather then making textures/modeling. It's kinda hard for me to explain exactly how it's gonna be but it is gonna be bloody (cartoon blood too) and have a couple weapons. It will hopefully be simple but yet fun.
Dark Lord
18
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Location: Australia
Posted: 4th Mar 2009 10:32
Im working on a 3D FPS/RPG zombie survival game for a structured software project thanks guys for making this tool freely avaliable - its so much easier to use than XNA.
marlou
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Posted: 25th Mar 2009 14:53
Im using DGDK to do image processing and analysis like adding noise colors and filtering by accessing the image memblocks.

When a person has nothing but a dream, can he dare to dream.
Xoddam
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Posted: 26th Mar 2009 06:03
im using DGDK just to help me learn C++ and get started with game programming. i know i have a long way to go but i have already made a lot of progress. right now i am doing something completely original... not. im making a FPS lol
heyufool1
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Posted: 28th Mar 2009 04:22
Well now i've quit my fps and i'm devoted to a RPG except i'm having some troubles with texturing so i guess i'll just have to make it cartoony
jezza
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Location: Bham, UK
Posted: 1st Apr 2009 00:36
I'm not doing anything as such, but we made wiki a while ago that still seems to be alive at http://DarkGDK.wikia.com. With a bit more knowledge of it, I think it could be quite useful, considering the current documentation.
OceanJeff
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Posted: 6th May 2009 12:19
I just read my last posts, but i'm always 99% done, then i think of something else that I want to add/etc...

I've been distracted for a few months, plus my internet connection isn't always there...borrowing wifi from a neighbor...

Anyways, I will continue to work on the tutorial when I get back around to it, and upload here, when done. I've got something finished, but have to work on the tutorial part...

later all, just checking in to let you know I didn't forget about this wonderful DArk GDK...

jeff
OceanJeff
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Posted: 12th May 2009 05:46
Ok, I worked through the tutorial part of this...and I have lots more to cover, I just wanted some opinions on how I'm doing, please add critical judging, and let me know how to improve the way I present this tutorial.

This is the first tutorial I've ever done, but I consider it a privilege to offer this, thank you for allowing me to contribute.

Yours Truly,

Jeff Cummings

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BatVink
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21
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Posted: 12th May 2009 13:14
OceanJeff, I would suggest putting this in it's own thread, not many people will see it here. It is always good to get the feedback from the people who will be using it.

Indecom
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Posted: 4th Jun 2009 20:27
I've been programming for the past 7 or so years in Game Maker, and i've learned a lot about problem solving, math, programming. I've used Dark basic classic for a few years, and dbp for a while, but i've just started using the Gdk about 3-4 days ago. I've always been afraid of using c++, such an intimidating language, but once i got started, granted after studying the language for a long time first, it became fairly straight forward.

I'm currently working on a space combat simulator kind of game, like the old x-wing games. After only a couple days i've got a class control system implemented with a little help, a ship you can fly through space in full 6dof, smooth movement and mouse controls, 3d field of asteroid sphere things, skyboxes, and lazer firing. So far i think i'm doing pretty good.
kklouzal
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Location: Arizona
Posted: 10th Jun 2009 11:51
I'm currently using Dark GDK & a number of its expansions along with others to create a new style of RPG set in space & on land

A W.I.P. thread that I do keep updated weekly but try to post every day is in my signature =]

bloodmage2
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Posted: 2nd Aug 2009 20:46
well, my friends and i have started up a small studio, and we are currently working on a fantasy turn based strategy. it will have a small price, approx $5 when final, but we will release a free demo with different campaign missions from the final game. the current status of it is that we have a working engine, a few maps, some unit art fully done, and the ai is still in its infancy. we also plan to utilitize multiplayer LAN.

-to the optimist, the glass is half full. to the pessimist, it is half empty, to the engineer, it is twice as big as it needs to be.
Kaboooom2000uk
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Posted: 7th Aug 2009 10:31
Im making an adventure game, or at least trying to, its still very young, and needs work on the main subsystem, So far, im trying to get the world to look right, and then Il start adding content to it.

so far ive managed to make a matrix texture it and be able to move the camera around. so its pretty elementry.

My ultimate outcome is to make a kind of game with the freedom of choise, and realism if possible. Im inspired by games like deus ex, operation flashpoint, enemy nations, fallout, quake, doom, etc. Id like to throw in some strategy too, and a nice functional GUI. If the user wants technical info il also make an extended menu probaly.

heyufool1
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Posted: 7th Aug 2009 20:16 Edited at: 7th Aug 2009 20:17
I'm currently working on a RPG very similar to Diablo 3. I have the inventory (including dropping, equipping, etc.), movement, world interaction done so far (opening doors and such), and an engine to easily make levels and load them up. Now to make a simple enemy and program some AI

Use Google first... it's not rocket surgery!
Elec
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Posted: 19th Aug 2009 13:16
I am currently working on a Rubik's cube program I mostly made it for fun. I Have a fully functioning cube able to rotate in all the ways you'd expect. I eventually plan on trying to add a system to solve the cube once it is messed up but I think I need to restructure the code some to make it work "right".
Gopal Chavan
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Posted: 21st Aug 2009 13:39
Well, I'm posting it after a long time though.
I caught myself into a job !!

I have had developed a 3D Racing Game using DGDK, as my FY-Project;
back in Jan-2008~Mar-2008. Yep, just in two months.

You might have seen its pics in gallery; "Accelerate - The Play".

It's not very competitive; but you'll find it entertaining.

I have started working on it's revision.
If you have any suggestions please contact me at:
gopal.pro@gmail.com

You can download it and some more from:

http://www.theplay.in
3d point in space
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Posted: 1st Oct 2009 04:34
i hate when my fingers hert from coding one day I just went 4,000 lines of code then I thought I was crazy. But this is good stuff.

Go through yourself at a wall.
SpaRrRly
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Posted: 18th Oct 2009 16:11
I've just done my first darkGDK game, first c++ program to be honest(althrough i studied a good book about c++ before), it's mouse controlled rubik's cube! The code in sum is about 500 lines long and i think it was a good test for me
Here is a video
http://www.youtube.com/watch?v=xigAaqCaNto
DavidDcSnk
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Posted: 22nd Jan 2010 19:44
I've just finished porting a university project that I made using XNA over to C++ with the Dark GDK. It's nothing fancy, just a simple, twin stick shooting. I had to implement A.I techniques into a game environment, so I implemented various steering behaviors. It's playable with either a 360 Pad or a keyboard. No sound or animation at present, a friend who does art is creating some new art assets for me .

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_Pauli_
AGK Developer
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Joined: 13th Aug 2009
Location: Germany
Posted: 5th Feb 2010 16:31
I've just finished my free ODE library for DarkGDK:

QuickODE - Physics for DarkGDK

Now the plot thickens, the fps decreases, and the awesomeness goes through the roof.
Christopher Reeves
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Posted: 10th Feb 2010 11:28
I'm sure we'd be doing wonderful things with DarkGDK as soon as the available plugins for it work properly, which at for the most part don't fully do - but then again, there's very little support for DarkGDK and it's generally looked at as an afterthought compared to FPSC and DBPro - I mean, really, the newest "version" is an alpha that is unable to even load objects...

I'm not trying to be negative, but I've just wasted a LOT of money on TGC products in general so I have a right to be...
Amnzero
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Posted: 10th Mar 2010 19:01
I am working on an event driven GUI system, with a GUI designer similar to the ones used for Windows forms. I am only using the GDK, and everything else is being coded by hand. I am not using any other external libraries, or code.

I attached a little video showing a simple text box, when I have the designer portion functional I will post a video showing the functionality of that as well.

[url="http://neovance.com/"][/url]

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StOrM3
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Posted: 18th Apr 2010 08:18
I have re-coded / ported my CentiBall game over to Dark GDK, well mostly, I still have some things to figure out, like the collision routines with balls, and the hex grid function.. then I will throw in all the extras like the original game in GM 8... It is a bust a move game with quite a little twist to it, since it has elements from Centipede thrown in.. You can see the original game on my website at: pkegames.com you can also d/l it from the links, and play my other game seeds of time instantly.. Hopefully I can figure it all out and I will also port SOT8 to Dark GDK as well. Cheers!

Ken aka StOrM3

[PKE] Pain Killa Entertainment(tm) [PKE]
Pain Brings Reality...
[PKE] Pain Killa Entertainment(tm) [PKE]
Striped Tiger Games
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Posted: 17th Jun 2010 18:43
wow................game creators forums stink

Jesus is Lord
jason p sage
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Posted: 17th Jun 2010 19:37
I don't think so...

Hassan
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Posted: 17th Jun 2010 21:15
Quote: "wow................game creators forums stink"


Thanks, we love you too

hoosierguy
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Posted: 26th Aug 2010 23:15
OK I am try to follow the Installation Guide and am were you build the first project and getting 3 errors:

Error 1 error C2061: syntax error : identifier '__RPC__out_xcount_part' c:\program files\microsoft sdks\windows\v7.0\include\objidl.h 11280


Error 2 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\objidl.h 11281


Error 3 fatal error C1903: unable to recover from previous error(s); stopping compilation c:\program files\microsoft sdks\windows\v7.0\include\objidl.h 11281


I went to the fill and this is what is on those lines



Does anyone know what is going on with this

In the end we all are drawn to the Dark Carnival
KISTech
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Posted: 27th Aug 2010 21:19
In sticking with the subject of the thread...
"Are you doing something good with DarkGDK?"

Worlds Apart Online is being completely rewritten in C++ using DarkGDK.

http://www.worldsapartonline.net

Hopefully that will qualify as something "good".

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