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Dark Physics & Dark A.I. & Dark Dynamix / Dark Physics SEEMS to Ignore Object Scaling and Fix Object Pivot! :(

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jason p sage
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 12th Feb 2008 11:34
Hi - thanx for popping in.

Last night I loaded the Dark Matter Huey (Helicopter) Model. It was WAY huge for my scene and facing Nose Down. So I do this:



Looks GREAT! Then I made a mesh of it, and made a PHYICS DYNAMIC RIGID BODY from Mesh... but it behaved as if it was still 100% full size and not "Pivot Fixed?"

Help! Help! It hasn't fallen right and I can't get up!

david w
18
Years of Service
User Offline
Joined: 18th Dec 2005
Location: U.S.A. Michigan
Posted: 12th Feb 2008 12:04
@jason LOL....Nice....LOL....sorry I cant help. try this

make a mesh
make mesh from object (after scale and pivot)
delete object (original)
make object from mesh
delete mesh
now apply physics

That will cure the problem. Only way around that I know. I think there might be another method but I cant seem to remember. something about saving and then loading. ahhh.....the bugs..the bugs they are crawling all over me...does someone have any RAID. Plz. help. I'm, falling apart. ahhhhhhhhhhh........LOL

Good Luck and thank you.
jason p sage
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 12th Feb 2008 12:18
LOL - I remember your warning of such things LOL! Thanx for the reply. I'll Follow above advice EXCEPT for the DELETE of the original - (for texturing reasons etc...) but I'll use the "new mesh" for the Rigid Body I guess. Hmm... I should be able to EXCLUDE it I hope - so this invisi mesh doesn't suck up GFX resources.

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