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FPS Creator X10 / Origin "The revolution"

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The Proost
17
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Joined: 23rd Feb 2007
Location: Belgium
Posted: 19th Feb 2008 14:04 Edited at: 19th Feb 2008 14:05
First gameplay of Origin (level design)
comments pos of neg are welcome

here is the link:
http://nl.youtube.com/watch?v=qhu_0sAIU-I
Roger Wilco
18
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 19th Feb 2008 14:27 Edited at: 19th Feb 2008 14:28
That's some pretty nice level-design, although you should cut down on the wobbly relief-corridor, just maybe three blocks or so would be enough. (That is, removing three blocks of length from it)

Also, like the idea of having those tanks on the wall. Never thought of that!
OTS Software I
18
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Joined: 16th Oct 2005
Location: Missouri
Posted: 19th Feb 2008 18:00
Looks nice.

How do you do that "wobbly" affect?

http://www.OTSsoftware.com
The Proost
17
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Joined: 23rd Feb 2007
Location: Belgium
Posted: 19th Feb 2008 18:31
C:\Program Files\The Game Creators\FPS Creator X10\Files\FPSC X10 Files\mapbank\customeffect\wibblyrelief.fpm

load this map
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 19th Feb 2008 18:49
I would say lower the bloom alot!
And the wibbley stuff looks cool..but!
Dont use it to much.


The big room looked nice!

The Proost
17
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Joined: 23rd Feb 2007
Location: Belgium
Posted: 19th Feb 2008 19:34
why lower the bloom effect? Its give a extra to the level in my honest opinion.And it still plays fast
nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 19th Feb 2008 20:02
It's a little too much of it, it looks way to unrealistic.

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 19th Feb 2008 21:06
Quote: "why lower the bloom effect? Its give a extra to the level in my honest opinion.And it still plays fast "

Huuuhh it will also play fast if you lower the bloom....
Anyway you can use bloom however you want to use it..
But most of the times when a X10 game is posted they allways use bloom to the max...
Which makes it almost immpossible to see the level....
therefore its getting pretty....hmmm....ugly.

When i use X10 i even sometimes turn Bloom off..just because it isnt the needed function to make a good game.

The Proost
17
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Joined: 23rd Feb 2007
Location: Belgium
Posted: 19th Feb 2008 21:47
i see your point makes sense...
Fruitless CRUNK
17
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Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 19th Feb 2008 23:29
If you use dark lighting and lots of bloom, you're game would look cool. If you use light lighting and lots of bloom, you get mygrans.

BOOM!!!!!! HEAD SHOT!!!
Slayer_2
17
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Joined: 18th Sep 2006
Location: Anywhere I feel like
Posted: 20th Feb 2008 03:23
I like it! It gave me inspiration for my levels.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
Snipesoul
16
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Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 20th Feb 2008 15:16 Edited at: 20th Feb 2008 15:16
Looks nice! I'm guessing that wibbly effect was a last minute shader add-on, right? Can that be applied to any segment? That would be great to have under water BTW.

If you are reading this, you are a very [weird] person.
The Proost
17
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Joined: 23rd Feb 2007
Location: Belgium
Posted: 20th Feb 2008 22:12
only on entities using the wibbly texture, i only tested it with the walls of WO2 or Sifi parts i belief... The underwater is indeed not a bad idea
shadow651
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Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 20th Feb 2008 23:20
looks great i think you did the right amount of bloom

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