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Program Announcements / shaunrw's pong game

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ShaunRW
DBPro Developer
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 28th Feb 2008 12:56 Edited at: 28th Feb 2008 13:02
hey guys
this pong game is the first game i have made with darkbasic pro
any comments would be great

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx

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DB newbie
18
Years of Service
User Offline
Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 29th Feb 2008 16:28
hey shuanrw you should post some screenshots and peple check this out more.


Come see the WIP!

Veron
17
Years of Service
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Joined: 22nd Nov 2006
Location:
Posted: 15th Mar 2008 15:08
Congrats on finishing your first game, with some screens i'll gladly give this a go and leave some feedback on it.


ShaunRW
DBPro Developer
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 16th Mar 2008 13:27
thanx veron
screenie 1

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx

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ShaunRW
DBPro Developer
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 16th Mar 2008 13:28
screenie 2

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx

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ShaunRW
DBPro Developer
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 16th Mar 2008 13:29
screenie 3
last one
hope you play it

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx

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Coder#05
18
Years of Service
User Offline
Joined: 26th Oct 2005
Location: Denmark
Posted: 17th Mar 2008 16:34
Maby more people would download and try your game if you excluded the installer, and just packed all the needed game files together in a zip file. (Just a tip)

Other than that

Nice work on your first game Shanrw !

Maby your next step could be to make the game time accurate.
(Search the forum for it)

Keep coding !

easy comes easy goes
A Tea Spoon
17
Years of Service
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Joined: 23rd Apr 2007
Location: good ol USA!
Posted: 18th Mar 2008 02:01 Edited at: 18th Mar 2008 02:02
LOL, the menu reminds me of my first breakout game, great job for a first game

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Sid Sinister
18
Years of Service
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Joined: 10th Jul 2005
Location:
Posted: 18th Mar 2008 06:50
Cool game man, I enjoyed it. I didn't think the computer was possible to beat, but I finally got him lol

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
ShaunRW
DBPro Developer
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 18th Mar 2008 07:47 Edited at: 18th Mar 2008 10:57
thanx guys
@coder#05
thanx for the tip and also what do you mean about the game time i dont think i put the time in or is it something else?
@a tea spoon
lol i gotta play that game, is it posted it the forums
@sid
yeah lol it was unbeatable until i found out how i could make it beatable
edit; oh heres the updated version (compressed zip lol)
endit2; didnt upload so heres a link
http://files.filefront.com/pongzip/;9840237;/fileinfo.html

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx
Coder#05
18
Years of Service
User Offline
Joined: 26th Oct 2005
Location: Denmark
Posted: 18th Mar 2008 20:36
What i meant:
I testet your game on an relative old laptop,
so the real fps rate was pretty low.
You could make the game run at the same speed on all machines,
just by multiplying your movement value by the ratio between your "wanted fps" and the real fps
Search the forum for: "time based movement" or "timer based movement"


Quote: "oh heres the updated version (compressed zip lol)"

hehe

Again, nice work on your first game!


And sry for my bad spelling



easy comes easy goes
ShaunRW
DBPro Developer
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 19th Mar 2008 08:16
Quote: "What i meant:
I testet your game on an relative old laptop,
so the real fps rate was pretty low.
You could make the game run at the same speed on all machines,
just by multiplying your movement value by the ratio between your "wanted fps" and the real fps
Search the forum for: "time based movement" or "timer based movement""

oh ok thanx

Quote: "And sry for my bad spelling"

who cares, no ones a perfect speller.

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx
Stephen Young
16
Years of Service
User Offline
Joined: 23rd Feb 2008
Location: UK
Posted: 27th Apr 2008 17:36
Thats pretty cool, ive just took a look at teh screens and ill download later tonight when im fin installing some stuff. And i like your 'word art' =P
ShaunRW
DBPro Developer
16
Years of Service
User Offline
Joined: 7th Jan 2008
Location: Brisbane, Australia
Posted: 28th Apr 2008 09:51
thanx, i hope u like it
im currantly making a 3d version of i though






shaun...

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx

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