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Program Announcements / Double Dragon Forever 0.9 beta

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DarkPhear
20
Years of Service
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Joined: 15th Oct 2003
Location: Brazil
Posted: 1st Mar 2008 07:15 Edited at: 1st Mar 2008 08:19


Announcement:
http://doubledragon.classicgaming.gamespy.com/forums/viewtopic.php?p=1166#1166

Download links:
http://rapidshare.com/files/96081154/ddf09.zip.html
http://www.mediafire.com/?6mxczigdz9b

Download free games and demos at my page: http://darkphear.cjb.net
MultiJoy Plugin : use multiple joysticks / joypads in your program.http://darkphear.cjb.net
Mr Tank
21
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 1st Mar 2008 21:56
Very impressive! Haven't quite got a hang of the controls yet. Perhaps would be a good idea to put the recommended or default controls in a readme.

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DarkPhear
20
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Joined: 15th Oct 2003
Location: Brazil
Posted: 1st Mar 2008 22:30
Run the setinput.exe program to configure it. Have fun.

Download free games and demos at my page: http://darkphear.cjb.net
MultiJoy Plugin : use multiple joysticks / joypads in your program.http://darkphear.cjb.net
Mr Tank
21
Years of Service
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 2nd Mar 2008 04:15
I figured that out. Just wondered what the recommended layout is. Haven't played the arcade game so don't know how the buttons are laid out there.

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Dark Dragon
16
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Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 2nd Mar 2008 05:12
Whoa!
This is Pretty Good!
Keep it Up!

AM I UGLY OR WHAT??!!YAHOOOO!!!!
What? It's My Sig!!...
Van B
Moderator
21
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 4th Mar 2008 01:16
Nice work!, very authentic, makes me wish I could play it with a joystick.


less is more, but if less is more how you keeping score?
Virtual Nomad
Moderator
18
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 4th Mar 2008 06:07 Edited at: 4th Mar 2008 06:07
nice game. definitely brings back some memories.

i expect the "credits" function hasn't been added since when i bind the key to C and try to use it in game, credits aren't added.

same with screenshots (only tested with "print screen" key assigned); none taken (cept to clipboard).

mission 1: noticed some climb ladder functionality is offset. (climbing beside the ladder, not on it).

also, the female boss at the end has an issue where it appears to be using a different/incorrect sprite image during one animation stage. i think it was a kick attack; appears as a man dressed in a white shirt/suit?. it's only a frame or 2 so i couldn't grab an image of it, try as i might.

mission 2: is that iron maiden? sounds like it so if it's yours/original, consider this a huge complement.

mission 3: nice reflective flooring effect here. one small issue is when it's game over (this is where i ran outta lives/credits), the alpha from the reflections goes opaque/solid. minor gripe; dunno if it's worth looking into.

all in all, the game is solid and very fun. i still need to fiddle with controls a bit but it seems a short-enough learning curve.

thanks for sharing!

addendum: i just checked your other thread and saw that sprite sheets aren't complete, which explains the bertha sprite issue above. wish i had the time to help complete them for you.

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
aluseus GOD
17
Years of Service
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 6th Mar 2008 03:37
nic retro ooking graphiscs .

support THE FUGHTHRITS!
Venge
17
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Joined: 13th Sep 2006
Location: Iowa
Posted: 9th Mar 2008 16:12
nic spelng.

There are over 100 billion galaxies in our observable universe, each containing up to a trillion stars.

Feeling small yet?
Rage
20
Years of Service
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Joined: 9th Nov 2003
Location:
Posted: 9th Mar 2008 18:02 Edited at: 9th Mar 2008 20:03
Wow nice work, also adding 3 players will be fun kick and punch everywhere like DD3.

Really nice to see my child time games back.

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