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Dark Physics & Dark A.I. & Dark Dynamix / Player Height Variation

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culmor30
16
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Joined: 16th Jun 2007
Location: In my head.
Posted: 17th Mar 2008 04:54


There's my code. Here's a link to my entire project folder, including media:

http://www.megaupload.com/?d=FYKAY68B

Anyway, I need to be able to change the player height and angle. My future levels are going to require that the character can change height and angle in accordance with the terrain beneath him. If anyone could help me out with this, I'd be really grateful, as my deadline is drawing nearer and nearer.

Thanks in advance.
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 17th Mar 2008 22:51
Wouldn't the "SCALE OBJECT" command work for your purpose?

culmor30
16
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Joined: 16th Jun 2007
Location: In my head.
Posted: 18th Mar 2008 01:02
Which object would I be scaling?

And also, I forgot to ask, are there any DDLs that I could get that might help me out with this? (Calculating ground angles?) I'm willing to pay if I must.
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 18th Mar 2008 01:15
Scale the player object as needed. (the player is a cube right?)

Maybe if you describe what you're trying to accomplish it might be easier to figure out a way to help. You may not need a DLL.

culmor30
16
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Joined: 16th Jun 2007
Location: In my head.
Posted: 18th Mar 2008 02:28
Ok, general idea:



(I hope it's not against the rules to post big images, because I just did )

Like that.
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 18th Mar 2008 03:02
Take a look at this forum thread. I think it might help.

culmor30
16
Years of Service
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Joined: 16th Jun 2007
Location: In my head.
Posted: 18th Mar 2008 03:25 Edited at: 18th Mar 2008 03:26
Oh sorry, forgot some

But that did help some. I'm also looking for this:



EDIT: Ugh. The top of that got cut off. It said "In my current level, I have some boxes."
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 18th Mar 2008 19:11
I know the task at hand can seem daunting at times, but given what you want to do, some of the demos and code posted here in the forums should help you get there.

Keep looking at the stuff in that thread, and do some searches for some of the terms in there. I think you'll find a lot of information that will help you get what you are after.

culmor30
16
Years of Service
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Joined: 16th Jun 2007
Location: In my head.
Posted: 20th Mar 2008 02:38
Ok, I will.

I'm coming right back here if I don't find anything though.

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