@ cyril
HAHA! no, my PC is rubbish. i mean, it runs on mine on full at say.... 1.5 FSP?
on my little brother's laptop its a good 50 FPS though...i wish i had that :/ he only lets me use it to check the framerate -.-
Most of the testing i do, i set thh screen to 320x280
@ Xenocythe - and jason p sage
Thats pretty much EXACTLY what is going on here. it started life as a graphics demo and i sorta thought...lets make a game with this.
Im making each tiny bit look good as i make it so that the screenshots (and soon, the demo) give you a good idea of what im trying to achieve in terms of graphics. Its a slower way to ACTUALLY make the game, but ultimatly i find it easier than trying to go through and update teh graphics later :/
Maybe im just weird
@C0wbox
3 Answers:
1Q. What are you using to model that means you can use relief mapping(bump mapping/paralax mapping) on the textures?
1A. This will sound stupid, because it is. But basically, i can only texture objects FULLY with one texture. so i make each object and with a little trial and error i can align the textures up perfectly with the model. For example, the Robots from teh robot island pictures are made up of 5 objects each:
the eyes, body, arms, head, and sticky-out bits :/
2Q. How are you doing the lighting so well?
2A. Again, hardcore trial an error
3Q. Please can I have your secret to getting the water shader looking so nice? xD
3A. Not a chance ;] not yet anyway. its kinda underwraps till i get a good Demo working. sorry dude. but keep asking, soon
@ EVERYONE
on another note, the scary game is my favourite so i feel im gunna go for that one first. but if a go ahead with it, i need help. cos i want that game to be SCARY!
and i mean SCARY!
like..."creepier than Silent Hill and Doom3 combined" SCARY!
so...what makes you scared in games?