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Dark Physics & Dark A.I. & Dark Dynamix / Static mesh does not work with csg created objects

Author
Message
General Reed
18
Years of Service
User Offline
Joined: 24th Feb 2006
Location:
Posted: 25th Mar 2008 22:17
The collision of static mesh in dark physics does not work with objects created using csg commands. Why is this?

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 25th Mar 2008 23:22
Really, this sucks! Does it work if you save out the mesh, then reload it?

Much good work is lost for the lack of a little more.
General Reed
18
Years of Service
User Offline
Joined: 24th Feb 2006
Location:
Posted: 25th Mar 2008 23:25
Oh oops my code lol. It works great YAY

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 25th Mar 2008 23:28
Phew, My editor is gonna be based entirely on CSG-ed static objects. Glad you fixed it.

Much good work is lost for the lack of a little more.

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