Quote: "what software do you use for the segments?"
Apparently, Firma, as the FPS files show that Firma is the directory path for the textures.
Heltor, apparently you haven't done segments before as you still haven't given us what we need as far as textures.
Here is your FPS file contents for a curved wall:
;Segment Spec
;Header
partmax = 0
lastmeshmax = 0
;Segment Parts
partmode0 = 0
meshname0 = meshbankcommoncurvedwall.x
offx0 = 0
offy0 = 0
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebankFirmaRoom Texturesdungeon3_Corner_IN_D2.TGA
textured0 =
texturen0 =
textures0 =
transparency0 = 0
effect0 =
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 0
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 2
;Segment Visibility
visoverlay = 1
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 4
symbol = 0
floorsizey = 0
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 2
;end
Notice
texture0 = ? This is the path for all of your textures used. All we can do with the jpg files is make our own segments.
Thanks for the great segment. Can I use your JPG textures or would you rather delete those and give us Firma's created textures.