See the last page for updates
World of OMEN server is back online - Alpha Test Phase 3 ("Ares") will be starting soon.
The steps for downloading and installing the client and creating a new account (no credit card or e-mail address required) are here:
World of OMEN Demo
My beautiful, perfect child.
I have made you powerful, intelligent,
singular in purpose, and cunning in combat.
I have created you to defend me. I have
always existed and my past is the history
of all that is. But it seems that ones past
has a way of...
haunting you.
My past, it seems, has Evolved. It hunts for
me even now. It has... Multiplied, and it
consumes stars in its pursuit of me.
You will not fight alone. Your brothers and
sisters are legion, and they share in your
strengths. You have the gift, and the burden,
of immortality.
I hope, one day, you will find a way to forgive
me for this last transgression. Perhaps, then, when
the last star in the sky burns out and fades away,
you will find some solace in knowing that the
universe...
...like you...
is hollow.
World of OMEN is a multiplayer online role-playing game set it the distant future, in a time long past the short existence of the human race.
I hope the introduction above serves to convey the tone and hints at the storyline of OMEN because I really don't want to give too much of the story away here.
I've decided to post this WIP now because I've just reached the point where I have a working (code) solution to every challenge that goes into building a game of this scope. I'm currently in the process of "integrating" these working components into the final client and server engines and performing unit and regression testing.
Well, I think I've talked long enough now, here's some screenshots from the client :
Edit: I should mention that I'm using the fantasy characters here as stand-in models for now and they may or may not be available in the final game (although, really, there's no reason why they shouldn't be available)
YouTube Videos are now available here:
http://www.youtube.com/user/darrelcusey
All feedback and comments are welcome and appreciated.
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EDIT: The second round of alpha testing is
complete. We have completed testing:

Loot System

Programs Completed System (similar to "badge" systems in other games)

Zoning System

Chat System

Monster Spawn and Basic Combat should be coming online soon

All Supporting Systems (Network, Movement Prediction, Animation, etc..)
If you are interested in alpha testing, the steps for downloading and installing the client and creating a new account (no credit card or e-mail address required) are here:
World of OMEN Demo
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Current Progress Report (I'll keep this updated)
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= Done, Tested, 100% functional

= Brewing (Coding integration in progress)

= Unit Coding Built, Needs Integration

= Design Complete, Needs Unit Test

1. Network 2D Chat

1a. Network 2D Messaging

1b. Network 2D Avatar Position Broadcast & Syncronization

2. Networked 3D Avatar Position Broadcast & Syncronization

2a. Networked 3D Avatar Realtime Movement Prediction

2b. 3D Chat replacement

3. Script Engine & Interpreter

3a. Security for logon

3b. Server connectivity detection/reconnect/status reversion

3c. Character selection

3d. Character creation, integration with character selection

3e. Dynamic security system for either TCP or UDP streams on-demand

4. Modular Object Construction

4a. Basic Collision System

4b. Distance- and volume- based culling system (translucency)

4c. Dynamic Mesh LOD System

4d. Integration of collision system with culling system

4e. Integration of camera distance with fog distance, culling and collision

4f. Procedural Object Construction

4g. Sky/Fog integration

4h. Static Translucency and ghosting

5. Online Updater

5a. Online Updater Self-Updater

6. Database Management Player Data

6b. Database Management for Resource (Template) Data

6c. Pick System

6d. Entity System

6e. Zoning System

7. 3D Primitive Construction via Chat Commands

8. Complex Architecture Construction via Chat Commands

9. RPG Object Construction via Chat Commands

10. Graphic User Interface Construction via Chat Commands

11. Graphic User Interface Retrofit for Prim Construction/Editing

11a. Graphic User Interface Retrofit for Complex Object Construction/Editing

11b. Networked World Editor - Upgrade to GM Command System

12. Give/Take Inventory (GTI) System

13. Character and Monster Creation Editor

14. Item Creation Editor

15. Weapon System Editor

16. Powerup System Editor

17. Monster Spawning and AI System Editor (Coming Online Soon)

18. Battle System (Coming Online Soon)