Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / Can't create collision for physX

Author
Message
wh1sp3r
20
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Czech republic
Posted: 16th Apr 2008 22:14
Hi,
I have box, which is sliced to lots of fragments. I have problem make physics simulation with that object and I dont know why.

project attached
Thank you


PS: Real programmers aren't afraid of math!.

Attachments

Login to view attachments
kaedroho
16
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 6th May 2008 21:30
if you want the whole box to stay together replace:

phy make rigid body dynamic meshes 1

with:

phy make rigid body dynamic box 1

Or if you waht to make the box explode replace it with:



i hope that helps

wh1sp3r
20
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Czech republic
Posted: 19th May 2008 11:10
kaedroho : yes, I know about that, but problem is, that collision for this object isnt created. I have tried psyhx visual debugger, and I didnt see my created object.


PS: Real programmers aren't afraid of math!.

Login to post a reply

Server time is: 2024-05-19 21:09:35
Your offset time is: 2024-05-19 21:09:35