I have found two new bugs in Patch #2, one with Set Matrix Height and one with culling.
Set Matrix Height works fine most of the time, but if the the Last X and Last Y point on the matrix are raised, nothing happens. IE- You have a matrix with ten by ten squares. To raise the first square, you raise the folloeing points:
0,0
0,1
1,0
1,1
To raise the last square, X:10, Y:10,
you would raise the following points:
9,9
9,10
10,9
10,10
Right? Well the first three points get raised fine, but point 10,10 will not raise, even if I specify exactly point 10,10. Wierd...
On to the culling error. The image below shows my problem:
From one angle, culling is perfect, from any other angle, some parts are culled, while others are not... And if I try to ghost this image, the parts that are transparent end up solid black, and the parts that are blue in the above image end up transparent. Culling errors are again evident.
Note- The Image Colorkey is set to pink: RGB 255,0,255
*Sigh*
Can someone see if the same thing happens on other systems?
Just in case, here are my specs:
PIII 650 MHZ
128 MB RAM
NVIDIA RIVA TNT2 64 Megs
Windows ME
Thanks
Alex Wanuch
aka rapscaLLion
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