Quote: "But again, that's the fault of the developer, NOT the verification method."
Of course, but bioshock is a popular game, if people had a bad experience like I did, wouldn't they think online protection is awful?
Quote: "Let's see, on day one Crysis was pirated over 14,000 known times, and as of January had legit sales of just over 80,000. You still wonder why companies treat us like criminals? The majority of PC gamers are pirates. This is the reason Crytek and others are switching from PC to console development."
How do they even know this? They look like random statistics they made up. Unless they had some sort of tracing thing built in to their games that hackers didn't notice and block there is no way it is a realistic number. Even if there were that many downloaded who's to say they would have bought it if downloads were not available? The figure may be more or less but I can't see any real evidence of an actual number, it seems just to be an estimated value based on their own estimated sales.
Some games companies base these statistics on the combination of the amount of game patches downloaded for one patch compared to the amount of sales or "invalid" multiplayer entry. Some even go as far as to say there must be pirating because we didn't meet with estimated sales... what the hell?
I'm sure pirating is an extremly bad problem but I don't think companies should be throwing around random statistics like that. Have they considered it to be because the game is too expensive or too rubbish or just that very few people can afford a computer that will run the bloody thing?