Thanks for the good words everyone
Quote: "You could also add a manual add folder thing. That way if you also have maps you have created, that are like game saves in a way, you could keep them too."
I was thinking about doing that too, but don't want to make it too difficult for the end user. Maybe I'll place that option in an advanced tab somewhere, but I'd like the overall experience to be as easy and smooth as possible. Most of the technical processes will be happening under the hood with a nice pretty interface.
Quote: "If you ever need an interface designed, give me an email and I'll be more than happy to do one."
Wow, thanks, I just might take you up on that offer
The software so far is very generic and blah. Functional but no pretty. What I will be aiming for once the software is out is to have a website with a "Web 2.0" feel. I will probably whip one up with Drupal when the time comes--- but I still have to think of a good "Web 2.0" name for the software. SaveSync.com is already taken
If anyone can think of a catchy name that is unique and fits the description of the software with 1 or 2 words, I'll give you full credit.
About the money issue, I've got tons of webspace under my current webhost, and tons of bandwidth too. Once my webspace starts getting maxed I have to pay extra per GB, and by that time I hope to have some revenue coming in from ads or sponsors to cover that. This service will be free for everyone with no limits
I'm at a point now where I have to start considering some design issues. When I was looking at how Crysis' save structure is, it mixes in config settings with the save games. Should the system upload those as well? You'd probably want all your video settings to remain the same when you reinstall Windows. However, you probably don't want them carried over to your school or work computer, or your laptop, etc. with different hardware. It will be hard for my system to distinguish between config and save games, as right now it just dumps the entire file/folder structure onto the server.
I'm also having a small issue with getting proper progress bars plugged into the upload and download function. I'm hoping for the time being people will be fine with a simple "Please Wait" window appearing during the process, rather than complex stats (transfer rate, remaining time, etc.)
And again, I'll be having an invite-only beta when the core concepts are finished to test hammering out the server. There may be only 5-10 games available during the beta though.