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FPSC Classic Models and Media / the thing, A MODEL BY ME

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Daniel wright 2311
User Banned
Posted: 21st May 2008 02:43 Edited at: 21st May 2008 02:44
introducing the thing

model made by me, textured by me and uv maped by me, animated by me and imported by me, may be used in commercial or not.





Dsw

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puppyofkosh
17
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Joined: 9th Jan 2007
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Posted: 21st May 2008 02:45
Nice...whatever it is. Great contribution!

Daniel wright 2311
User Banned
Posted: 21st May 2008 02:46
well, its just that, its a thing. thanks

Dsw
RedneckRambo
18
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Location: Worst state in USA... California
Posted: 21st May 2008 02:50
Either that's a tail or a pe.... LOL.

Nice contribution man!

Daniel wright 2311
User Banned
Posted: 21st May 2008 02:52
im also making 10 more with difrent textures,a cop and a female worrior.

Dsw
Daniel wright 2311
User Banned
Posted: 21st May 2008 02:53
that is definetly a tail,lol

Dsw
Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 21st May 2008 03:11
Wow, looks great was that made w/ cc oh and i replayed to your email thanks



Daniel wright 2311
User Banned
Posted: 21st May 2008 03:14
no it was made in cb model pro, painted in cb model pro and also cb model pro exports a uv map already painted with what you painted on.

Dsw
Daniel wright 2311
User Banned
Posted: 21st May 2008 03:20
here is the thing in cb model pro





Dsw
heltor
17
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Posted: 21st May 2008 09:05
Is taht the front or the back?
Daniel wright 2311
User Banned
Posted: 21st May 2008 09:35 Edited at: 21st May 2008 09:36
thats the front,a little sarcastic are we, lol.thats why its called the thing.

Dsw
Programador hispano
18
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Location: Dallas, TX
Posted: 21st May 2008 10:11
Daniel,

How do you keep the poly count low in cb model pro, I tried a simple sphere with one arm in low poly but it was like 10000 polys. I love the program, really easy to use.
Daniel wright 2311
User Banned
Posted: 21st May 2008 10:42 Edited at: 21st May 2008 10:44
well the easy way is to only build from the same object by pulling and necking, if you use 2 or more objects to builed with then it counts 2 objects poly count, but builed from one piece and it stayed at about the same.remember you have the sliders at the bottom, so if you point pull on the end slide it back and forth to get difrent effects.plus there is three buttons on the left, low, mediun, high, only choose low.import texture in for the paint part by acsesing the import folder in your models directory, usully in my documents. if the model is really tight together as in looking smooth then its high poly, its all really in experamenting, there are relly good tutts, ill get the link for you.plus there is point poke, this is how you add to the object without getting to high pollys

Dsw
Daniel wright 2311
User Banned
Posted: 21st May 2008 10:48
ok here is the tutts
sorry so sloppy im tired and going to bed

http://cbmodelprofans.blogspot.com/

Dsw
JRH
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Location: Stirling, UK
Posted: 21st May 2008 21:57
Nice!
Deathead
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Posted: 21st May 2008 22:00
It would be better if it crawled.


We are the cost of a world gone wrong.
Daniel wright 2311
User Banned
Posted: 21st May 2008 22:11
ok, ill make it crawl, give me till the end of the day and ill post him crawling

Dsw
Game maker wannabe
17
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Location: Dorset, ooh arr!
Posted: 22nd May 2008 23:05
Sorry to wander off the topic of "The Thing", but did you animate it using CB Modeler?

Thanks
Deathead
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Posted: 22nd May 2008 23:18
He used milkshape.


We are the cost of a world gone wrong.
Daniel wright 2311
User Banned
Posted: 22nd May 2008 23:26
yes milkshape, about the crawl animations, its comming along but i have a problem with the skeliton. working on it though. ill let you know

Dsw
Deathead
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Posted: 22nd May 2008 23:32
Daniel Wright: It was a oppinion you really don't have to do it.


We are the cost of a world gone wrong.
Daniel wright 2311
User Banned
Posted: 22nd May 2008 23:50
no i dont mind, in the midle of it anyway, plus im workin on a new model to, the devil ill give a screen shoot soon

Dsw
Daniel wright 2311
User Banned
Posted: 23rd May 2008 00:01 Edited at: 23rd May 2008 00:09
ok here it is, he is already animated but has no maps or textures, working on that also



modeled his body and legs and feet, used Creature Creator for his head and hands.

vertices
1822

faces
3499

i could have easly done the head and hands but this makes it easy and faster

Dsw
Punk13
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Location: In EpikLand!
Posted: 23rd May 2008 00:14
Looks Great!



Daniel wright 2311
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Posted: 23rd May 2008 00:20
Im thinking about giving him scaily red skin with green glowing eyes

Dsw
Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 23rd May 2008 00:24
That's what I'm talking about Daniel wright 2311. Very nice model.

All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
GP PrOdUcTiOnS
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Posted: 23rd May 2008 00:29
nice Daniel wright 2311, best looking model Ive seen out of you yet! keep up the good work. I think i will dload this one.

Daniel wright 2311
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Posted: 23rd May 2008 00:53
thanks you

Dsw
Punk13
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Posted: 23rd May 2008 01:09
Hey, instead of green glowing eyes i think they should be a dark yellow color, by the way this looks great oh and do you know if cb model pro will ever allow us to import models into it?

ThankX Bro
Punk13



Daniel wright 2311
User Banned
Posted: 23rd May 2008 01:23
well, it does in a way but they have to be formated a sertin way that makes it not worth it, the object files have to be under 100 kilbites, thats right you heard me kilo. and the sides have to not be inverted together in a certen way. they say in the fourms that there will be in the furture

Dsw
Punk13
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Posted: 23rd May 2008 01:25
cool



Daniel wright 2311
User Banned
Posted: 23rd May 2008 01:27 Edited at: 23rd May 2008 01:28
i will also be doing a tut to show how i did the devil in cb model pro soon. its real fast and easy. turns out high poly but you can reduse the polys in 3ds max if you own it, or you can buy one from the game creators store

Dsw
Daniel wright 2311
User Banned
Posted: 23rd May 2008 01:54 Edited at: 23rd May 2008 01:59
i just started this guy, he is going to be a huge musial bound worrior.thinking about giving him a huge hamer for a weopen
right now he kind of looks like the mishlin man



Dsw
AaronG
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Location: Millstone, NJ
Posted: 23rd May 2008 02:08
Dude this is really great, because it shows that you are using your own time in creating your own characters instead of begging for them.
Nice.

Plus that software is AWESOME. lol.


Daniel wright 2311
User Banned
Posted: 23rd May 2008 02:10
thank you.

i fixed him up a little



Dsw
AaronG
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Posted: 23rd May 2008 02:17
Nice. Remember, before you export it, make sure you click "Lo" to make it low poly.


Daniel wright 2311
User Banned
Posted: 23rd May 2008 02:31
well, it will aculluly be mediem for the fact that i want to keep his difined fetures.ill reduse his poly through my reducer and see how he looks. but thanks for the remider

Dsw
darimc
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Posted: 23rd May 2008 02:37
I am very sorry for arguing Daniel, I was having a bad week. I am very sorry and I just wanted to say that these look pretty cool.



Daniel wright 2311
User Banned
Posted: 23rd May 2008 02:39
water under the brige, its ok here, im sorry to.

Dsw
darimc
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Posted: 23rd May 2008 02:44
Okay, cool. I also just downloaded CB Model Pro and am going to try it.



Punk13
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Posted: 23rd May 2008 02:47
Hey Danial i cant wait for your tut and have you purchased Action 3d yet?

ThankX
Punk13



Daniel wright 2311
User Banned
Posted: 23rd May 2008 02:48 Edited at: 23rd May 2008 02:50
darimc
great, if you need help let me know.

Dsw
Daniel wright 2311
User Banned
Posted: 23rd May 2008 02:52 Edited at: 23rd May 2008 02:53
Punk13
no, i got a program that works with 3d max, i have 3d max but dont use it becouse its relly confusing. i got it as a gift, money well spent becouse i now just use it to decompress models.lol

Dsw
Punk13
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Posted: 23rd May 2008 02:55
oh, ok that sounds cool



Zdrok
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Posted: 23rd May 2008 03:09
@ Daniel Wright 2311: Pretty cool monster ya got there! Maybe you could try to improve a bit on your modelling so you can get into the TGC Store?
heltor
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Posted: 23rd May 2008 03:12
Now that's some good mdeling Daniel
Daniel wright 2311
User Banned
Posted: 23rd May 2008 03:12
well i know for a fact this is good for the store, my modidng is not the problem, its my uv maping that needs work, but thank you.
if i can find someone that wants to texture an uv map them that would be a treat.

Dsw
Daniel wright 2311
User Banned
Posted: 23rd May 2008 03:13
thanks heltor

Dsw
Daniel wright 2311
User Banned
Posted: 23rd May 2008 03:18
besides, im just making models for my game moon rising. ill give them away for the most part, but if any one has a request let me know now for the fact that im taking a small break from my game.

Dsw
Punk13
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Posted: 23rd May 2008 03:32
Quote: "Maybe you could try to improve a bit on your modelling so you can get into the TGC Store?"


I have no doubt his stuff can be in the tgc store, oh and Danial this
moon rising is there going to be a thread about it in the showcase soon? it sounds interesting

ThankX
Punk13



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