meshes in dbpro work off of triangles. if you tried to create a mesh/load a file with only two points, it wouldn't be valid from the point of view of the FVF spec that dbpro uses.
modding meshes from dbpro isn't too complicated, although, admittedly, i don't know what you're trying to do.
i have a simple excercise i did to illustrate mesh manipulation. i did it with a pain, as there are only two tri's to work with and i could easily tell the number of the points (by just counting clockwise around the tri's).
if you like, i could post up the sample code for you.
-= i only do what my rice krispies tell me to do =-