NGC is slow and dated. It isn't a real DBP plugin either. It's a DLL with a bunch of DBP code wrapper commands.
Sparky's collision gives superior collision, it's free, and it's MUCH MUCH faster than NGC. NGC uses ellipsoid collision which sounds great but isn't. I get the same result using multiple sphere casts with Sparky's at a fraction of the CPU cost.
NGC doesn't have box collision and collision bodies can't rotate. That's a huge limitation. The alternative is to use lots of raycasting, but Sparky's raycasting is superior anyway, so there is no advantage.
For various reasons I like to use Dark Physics and Sparky's together. Those combined are faster than NGC alone.

Come see the WIP!