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Program Announcements / G-Speed futuristic racer

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AlexRiva
14
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 19th Jul 2008 15:38 Edited at: 17th Dec 2009 06:50
Hi All!

EDIT (march 2009):
Amazing news!
I finished a new update of G-Speed, 1.5 version.
The ships have all been restyled, plus there is the new amazing techno music by DiRodrigues who wrote some songs specifically for this game! Plus some minor issues fixed and enhanced ship control.

You may find the link to the download page below(rar file is 107 Mb I know it's huge but I wanted to include the hi quality music in it!)

http://www.maskedbear.com/gspeed.html


I now made a video available for my futuristic racing game G-Speed:
http://www.youtube.com/watch?v=Cic1DWoYe2s

G-Speed is a Freeware futuristic racer game, completely written in Dark Basic. I updated the game (already posted here in the past but the thread is too old and I had to create this new thread) to version 1.39

Features:
6 ships + 2 to unlock
7 tracks + 3 to unlock
Championship
7 AI controlled opponents
weapons & powerups
turbo speed and speed catapult
spiked armours to hurt opponents

Enjoy!

An image is attached here.

Visit my new Freeware Games website: http://www.games-zoo.com

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Sixty Squares
13
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 19th Jul 2008 16:10 Edited at: 19th Jul 2008 16:11
Ah, so you're reposting this It looks pretty polished.

********<-- I knew it looked familiar...

Dark Dragon
12
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Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 25th Jul 2008 00:28 Edited at: 31st Mar 2009 20:42
Quote: "I knew it looked familiar..."


lol....

Your signature has been erased by a mod because it was too big.
Deathead
13
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Joined: 14th Oct 2006
Location:
Posted: 25th Jul 2008 14:47
Dark that sig is way too big. But yeah, I'm with Sixty Squares, very polished.


Cliff Mellangard 3DEGS
Developer
13
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Joined: 20th Feb 2006
Location: Sweden
Posted: 26th Jul 2008 02:45
very nice and polished as always riva.
ico
13
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Joined: 17th Jun 2006
Location: Ottawa, Canada
Posted: 26th Jul 2008 12:02
AndrewT
12
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 3rd Aug 2008 04:59
Very cool! I've always liked your games.

90% of statistics are completely inaccurate.
AlexRiva
14
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 3rd Aug 2008 20:00 Edited at: 17th Dec 2009 06:52
Thanks to all of you for the kind comments!
BTW I'm working on some new ships for a sequel to this game, here are the first models with some light effects on them. The yellow one is a very enhanced version of the yellow ship in the video.
EDIT: I had to remove the images since links are now broken

Visit my new Freeware Games website: http://www.games-zoo.com
Beast E Gargoyle
12
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 27th Oct 2008 21:33 Edited at: 27th Oct 2008 21:51
Game looks nice. Haven't tried it yet, though. Any new updates for it?

editlayed the game, good. Comments, the thrusters should show more as to the speed. The crafts could use some physcis or bumpyness to tell you that you hit the wall. Haven't seen power up's super important.

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
TheComet
12
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 28th Oct 2008 09:24
Looking cool! I rated the video :

Peachy, and the Chaos of the Gems

Plystire
16
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Nov 2008 08:50
Great game from what I can tell

The bandwidth on the site is horribly low (got about 40kb/s average) but I can deal with that.


I wasn't able to play for long because my keyboard won't register Up and Left at the same time (for some god awful reason)


I'm running Vista and got the game to run just fine after downloading "d3drm.dll" and slapping it into the system folder.


Some C+C for you:
- The turning animation seemed a bit hard-wired and illogical as simply tilting a hovercraft doesn't seem like it would do a whole lot. Perhaps consider turning the ship slightly as well based on speed.
- The screen right before the race starts was a little confusing. It showed my ship and a little yellow bar and a background and nothing else. I'm ASSUMING the screen was for adjusting your ship to be more biased towards speed or acceleration, but couldn't say for sure, and it took me a bit of clicking around to get it to go on to the race. I may attribute this to me being on Vista, but I 'unno.


It's awesome, and I'm right now looking around for a keyboard that WILL work because this "no up+left" has been getting on my nerves for a while.


Five stars for you!



The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Blobby 101
13
Years of Service
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Joined: 17th Jun 2006
Location: England, UK
Posted: 7th Nov 2008 20:27
looks great
you know, If you now have or could possibly get DBPro, I think this sequel could look even better! Of course, DBC is fine, and if you can pull of something like this in it, other than graphics theres pretty much no reason to switch
AlexRiva
14
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 16th Nov 2008 20:15
Thank you all for the kind and useful comments!

By now I'm still working during my few free time to the sequel, at this pont it's a 1.5 version, with new ships, some game engine and graphic enhancements and the new amazing music by Di Rodrigues (a great composer who is creating original songs for G-speed 2). I added a new video on YouTube, too:

http://www.youtube.com/watch?v=UadXCQJl_dc

Visit my new website: http://www.maskedbear.com
Cherd
12
Years of Service
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 18th Nov 2008 04:16
wow man this is fantastic!!! I love games like F-zero and Wipeout and this reminds me so much of them!!!, superb piece of work!

have a lemming

Neodelito
14
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 29th Nov 2008 05:28
i like your game and concepts i make similiar game inspired in a game i see in Hacker's movies wipeout..

nice ..!!

For Download All my models go to http://jaimezegpi.webcindario.com jaimezegpi@yahoo.es
Inspire
12
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 8th Dec 2008 02:51
This looks awesome, I'll download when I'm back on my PC.
Dragon Knight
12
Years of Service
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Joined: 10th Jan 2007
Location: Newcastle
Posted: 8th Dec 2008 15:55
waw loved this game, really well thought out, the only constructive crit i can say about the game, is perhaps having a little more paths for the AI to follow as i just stayed in front of them whilst they sat banging the back of me lol...

Awsome game though! Heh it's nice to have a break from programming to just play around with these sorts of games.
AlexRiva
14
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 31st Mar 2009 20:13
Thanks for the comments Cherd, Neodelito, Inspire and Dragon Knight!

Amazing news!
I finished a new update of G-Speed, 1.5 version.
The ships have all been restyled, plus there is the new amazing techno music by DiRodrigues who wrote some songs specifically for this game! Plus some minor issues fixed and enhanced ship control.

You may find the link to the download page below(rar file is 107 Mb I know it's huge but I wanted to include the hi quality music in it!)

http://www.maskedbear.com/gspeed.html

Visit my new website: http://www.maskedbear.com
Beast E Gargoyle
12
Years of Service
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 7th May 2009 20:53
@AlexRiva- Sorry haven't checked out the game in some time. You have some serious talent. The game played well except that it was waay to hard to control the craft and defeat the others. The ship hit the wall and nearly lost all speed which was hard not to with the courses you designed. I will download the new update some time.

Take care,

Beastegargoyle

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
lucifer 1101
10
Years of Service
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 22nd Jul 2009 04:35
Hello AlexRiva, I am here on behalf of the DBP Buddies asking if we may place your excellent racing game on our website at http://dbpbuddies.co.cc/, we would be very grateful to have your game on there and would love to see more from you in the future.

Please if you have any questions, do not hesitate to contact any of the DBP Buddies staff..

Best Regards Lucifer1101

AlexRiva
14
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 20th Aug 2009 16:55
Quote: "Hello AlexRiva, I am here on behalf of the DBP Buddies asking if we may place your excellent racing game on our website at http://dbpbuddies.co.cc/, we would be very grateful to have your game on there and would love to see more from you in the future.

Please if you have any questions, do not hesitate to contact any of the DBP Buddies staff..

Best Regards Lucifer1101"


Hi! Sorry for the late answer but I've been on big vacations recently

Anyway Yes, I'd be happy to see my game showcased on your website Thank you for your interest in my game.

Visit my new website: http://www.maskedbear.com
Libervurto
13
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Joined: 30th Jun 2006
Location: On Toast
Posted: 24th Aug 2009 21:13
Looks great.
One thing I would suggest is squashing the shadow when the racer turns, it doesn't look quite right at the moment.

TGC Forum - converting error messages into sarcasm since 2002.
Manga Tiger Boy
10
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Joined: 24th Aug 2009
Location:
Posted: 26th Aug 2009 22:05
Looks awesome! Love the music! I would love to someday see something like this with Wii controls.

That being said, I rate your app with 5 Kirbies! (Stars are so cliche)


Or would you prefer 5 mugs of coffee?


Join the dark side. We have cookies!
Pincho Paxton
16
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Joined: 8th Dec 2002
Location:
Posted: 13th Dec 2009 14:27
I'm starting a Wipeout style game, was wondering if you have any tips, or if you want to make a new game using your engine? We could work on it together.

AlexRiva
14
Years of Service
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 17th Dec 2009 07:06
Good luck for your game so!
The engine I used for G-Speed is a bit old and still based on DB classic, so I suggest you tu create a new engine with DBpro for better graphical effects.

By now I'm busy in a full time work as C++ programmer in a boring non-gamedev company so sadly I've no more spare time at the moment for gamedev (sad! )
Anyway thanks for your offer and I'll be glad to give any hint you could find useful.

My first suggestion is to start making a simple running engine with a ship going on a simple track (an oval I suggest) without collisions. Try to think before what you will need in the complete game (and don't make my error of creating a different set of collision routines for each track, it's madness!).
When you have a simple running demo you'll see one by one the things you'll need: collisions, track data stored in a grid for collisions, physics for the ships, AI, and so on.

Start this way and let me informed on your progress.

Cheers!
Alex



Visit my new Freeware Games website: http://www.games-zoo.com

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