the model is alright... but imo it isn't even price tag worthy.
the main beef i have here is that people are pushing that it should be fine to take advantage of people.
if we were in the business world, with everyone trying to make ends meat and a profit here with everyone being a responsible adult knowing they have to budget thier purchases.
then by all means this would've just been left.
but look around - we are NOT in the business world - we're in a forum for a very young and mostly bedroom developer based language.
aimed at people of all ages and it particularly appeals to YOUNG people.
you want to take advantage of people... go do it outside.
in here this is the playground, and you people are talking about effectively taking candy from babies.
there is NO viable information on this model, there is no just cause even in the labour means as this model was not made in like 3-4days, the developer said he made it in hours.
in the best modeler with a skinner can't create a model with skin in only 3hrs ... it takes time to develop the main mesh, prep the uv, have the artist create the maps.
for the quickest artists your looking at the better portion of 6-7hrs thats given they actually use a photo as a base.
and i mean base NOT AS the texture!
there's also fact of polygon count, a nice looking shotgun is good and all but if it happens to be 1,500polygons and you budget is 5,000 then thats 25% of your budget on a SINGLE weapon which might require multiple instances.
the textures could look nice in a render at 1024x1024... but most graphics cards require textures to be 512x512 - and thats if you have a nice LARGE ammount of vram, cards with 8mb will want that texture to be either 256x256 or preferably even lower.
you need to know what the vertex setup is... is the export in a format that people can use? with seperate UV vertex or combined UV vertex?
consitancy is a key word when modeling... although the models within say Rouge Spear are bad - they are CONSISTANTLY bad, and you couldn't tell one bad model made by one modeler from another one, most developers here don't even know the meaning of consistancy modeling. It's doubtful they'll touch it and then most things will look out of place some looking good, some looking bad and the developer will wonder why...
i did have a whole other post about this but i doubt people will listen at this point.
it's stupid, i'm sick of people trying to take advantage simply because there is no RRP guide on internet software...
think about it, a shareware game shouldn't be any higher than $20 - why?
simply because the sheer magnatude and alternative options mean that to compete the developers must make sure that it is within people price ranges.
artwork doesn't have this ... artwork generally comes with the "if the buyer is paying that much, then thats what its worth!"
fine if it is an original one of a kind peice of work then yes by all means that is a good way to think of it.
but we're not talking about one of a kind peices of work, we're talking about game models which people are trying to sell to multiple buyers.
Where there is a supply and demand, there should also be a set retail for services rendered ... else the market becomes chaotic and unpredictable.
in order for freelance developers/artists to make a living they must PUSH for a stability within the market, else they could find that what is worth $10 one week is worth $50 the next and $5 the following.
with the business attitude no doubt it might get you far, but in a forum full of children it is very very poor taste.
i know i'm the only one who actually being vocal about the actual issue rather than simply on this one piece of work, but if no one stands up and says "HEY THATS WRONG!" then it will happen again... and again until sometime it becomes common place to ripp people off in a small community like this.
or perhaps sit there and pirate games that other users have worked so hard upon...
i mean christ doesn't ANYONE here actually have any damn morals!?