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FPSC Classic Models and Media / SamHH tgc store characters

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Bendak11
16
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 2nd Nov 2008 04:36
I like the pipe

On the hanging body, his shirt around the neck is red with what looks like blood...

Now, I'm not an expert at medevil executions, but I don't think that they bleed.

Just my two cents. Looks great, really.
SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 2nd Nov 2008 04:42
Quote: "I like the pipe

On the hanging body, his shirt around the neck is red with what looks like blood...

Now, I'm not an expert at medevil executions, but I don't think that they bleed.

Just my two cents. Looks great, really."

Thanks Bendak11, the blood is really just a stylistic thing I did, I will either tone it down or get rid of it completely.
Thanks for pointing it out.


darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 2nd Nov 2008 04:43
I really like your style of models, what tutorials did you use to get into character modeling?



SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 2nd Nov 2008 05:03
Quote: "I really like your style of models, what tutorials did you use to get into character modeling?
"

Initially I read and watched a lot of Ben Mathis tutorials but I really kind of just experimented with lots of different ways of modeling things. I have kind of gotten into the mode of thinking about how I would model everything I see. so just planning out how I would model my next character or weapon, not planning it out on a piece of paper and spending more time designing it then actually modeling but having a vision of what it will be.


SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 12th Nov 2008 02:08 Edited at: 12th Nov 2008 02:15
Biggun is now working inside fpsc and I have been working on a new character. Just a quickie to replace the old floating skull in your horror games:a wraith making his cameo in my puzzle competition game. He floats along and swipes at you with his old sword.



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Leaning Objects To The Side
18
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Joined: 3rd Jan 2007
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Posted: 12th Nov 2008 02:55
OMG...SamHH i want to buy this new character now if i can.. keep up the good work.

Cheers,
Tanya.

SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 12th Nov 2008 06:55
Thanks Leaning Objects To The Side.


darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 12th Nov 2008 23:42
Looks great but I'm more interested in that gun, it looks awesome.



SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 12th Nov 2008 23:55
Quote: "Looks great but I'm more interested in that gun, it looks awesome.
"

Glad you like it! I am still working on the animations though, at the moment the shells don't get grabbed by the hand until they are almost up to the chamber. I also need to make some sounds that match up with the animations.


Crav3
16
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Joined: 14th Oct 2008
Location: Down Under
Posted: 13th Nov 2008 05:32
Do you know what sam? I just looked back at Jon fletchers first few character posts, and they look very alike the way you model your characters, you know i think one day, if you continue on this line of work, you will be a professional modeler, And i sincerely hope you do because i see great potential for you.
Keep up the great work!
SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 13th Nov 2008 16:29
Quote: "Do you know what sam? I just looked back at Jon fletchers first few character posts, and they look very alike the way you model your characters, you know i think one day, if you continue on this line of work, you will be a professional modeler, And i sincerely hope you do because i see great potential for you.
Keep up the great work! "

Thanks Crav3! Jon is definitely someone I would like to be compared to.


Luke314pi
19
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 14th Nov 2008 20:16
I love the new models, especially the gallows!

SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 17th Nov 2008 20:12
Quote: "I love the new models, especially the gallows!"

Thanks Luke! The gallows are in the store now.


Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 17th Nov 2008 20:19
Quote: "Don't you just love attacking chickens in the old Zelda's?"


I dont find being killed by 700 cuccoos fun..

SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 18th Nov 2008 01:54
Quote: "I dont find being killed by 700 cuccoos fun.. "

It's fun for them.


SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 22nd Nov 2008 18:56 Edited at: 22nd Nov 2008 19:00
Heres an ingame screen of the biggun character. I will upload him to the store as soon as I am on high speed internet.



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SamHH
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Joined: 9th Dec 2006
Location: Vermont
Posted: 23rd Nov 2008 16:39 Edited at: 23rd Nov 2008 16:41
Double barrel shotgun wip.



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SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 29th Nov 2008 21:40 Edited at: 29th Nov 2008 21:42
Biggun is uploaded to the store, I expect he will be available soon.
My take on the all to common medieval sword, and mine is a commoner's sword, probably going to be a freebie or very cheap.



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Game Maker
17
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Joined: 27th Jul 2007
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Posted: 29th Nov 2008 22:01
Nice job, SamHH.
SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 29th Nov 2008 22:05
Quote: "Nice job, SamHH."

Thanks Game Maker.


CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 29th Nov 2008 22:07
I like it, we need some simple ones, no offense to Bond or errant, but their's are very ornate....

Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 29th Nov 2008 23:16
Quote: "I like it, we need some simple ones, no offense to Bond or errant, but their's are very ornate"

Yeah, but his skills are improving fast, so I doubt they will be simple for very long.

Very nice work SamHH!
You have come a long way, and your recent work is looking great.

Don't forget to visit Conjured Entertainment

SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 30th Nov 2008 00:23
The main reason I made it so simple was That I couldn't really think of a reason that peasants and common folk would have such nice swords.
Quote: "Very nice work SamHH!
You have come a long way, and your recent work is looking great.
"

Thanks Conjured.


X Games
18
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Joined: 8th May 2007
Location: World Wide Web
Posted: 30th Nov 2008 16:17
great work, you just keep banging out better work and ideas
SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 30th Nov 2008 17:30
Quote: "great work, you just keep banging out better work and ideas"

Thanks X.


SamHH
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Joined: 9th Dec 2006
Location: Vermont
Posted: 30th Nov 2008 20:23 Edited at: 30th Nov 2008 20:25
Here is a screen of the sawn off ingame next to the boss wraith in the middle of his second attack animation.



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CoffeeGrunt
17
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Location: England
Posted: 30th Nov 2008 20:26
Awesome, he looks pretty darn freaky.....

SamHH
18
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Location: Vermont
Posted: 30th Nov 2008 20:38
Quote: "Awesome, he looks pretty darn freaky....."

Thanks CG!


CoffeeGrunt
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Location: England
Posted: 30th Nov 2008 21:16
Does he have randomised attacks, that's just what we need for a boss character....

SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 30th Nov 2008 22:03 Edited at: 30th Nov 2008 22:09
Quote: "Does he have randomised attacks, that's just what we need for a boss character...."

Yup, he is just like the biggun character, he has randomized attacks and starts out floating but comes down to the ground after a couple hits.


heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 1st Dec 2008 02:52
now that is some great modeling, nice job

My computer beat me at chess, but I sure beat it at kickboxing.
SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 1st Dec 2008 02:57
Quote: "now that is some great modeling, nice job"

Thanks Heltor! It's good to hear your opinions again..


Butter fingers
19
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Joined: 20th Mar 2006
Location: Mecca
Posted: 2nd Dec 2008 01:44
cool

SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 3rd Dec 2008 01:27
Quote: "cool"

Good to see you around again Butters. If I could help out with any of your projects I would love to.


SamHH
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Location: Vermont
Posted: 3rd Dec 2008 22:11
The biggun is available for purchase in the tgc store.


SamHH
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Joined: 9th Dec 2006
Location: Vermont
Posted: 18th Dec 2008 02:01 Edited at: 18th Dec 2008 03:17
Here's a Godfather or mobster style gangster character I started the other day, going to uv map and texture him now.



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puppyofkosh
18
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Posted: 18th Dec 2008 02:24
Likin it...
Crav3
16
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Joined: 14th Oct 2008
Location: Down Under
Posted: 18th Dec 2008 03:54
He seems to tall, since your already startin the Uv theres no point changin any of the anatomy. Did you use any reference images?
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Dec 2008 04:07
Nice work SamHH.

I am really diggin that gangster.
Looking forward to the textured version.

Don't forget to visit Conjured Entertainment

SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 18th Dec 2008 21:25
Thanks guys, Crave: I think it might just be the way I rendered it, but I will make sure it is correct as possible.


dudemanking
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Joined: 13th Dec 2008
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Posted: 19th Dec 2008 13:36
The guy with the sword looks like a mole

(\__/)
(O.o )
(> < ) I do have a brain I just dont see why I should use it right now
The Next
Web Engineer
17
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 19th Dec 2008 17:23
I love the pigs might just buy it when i get some more money.

SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 21st Dec 2008 02:49
Thanks! The gangster uv map is all laid out, I just need to arrange it and start the texture, I will probably work on some 30's era cars and weapons, maybe a horse head too.


dudemanking
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Posted: 23rd Dec 2008 16:24
mobsters awsome i wonder how he look like with color

(\__/)
(O.o )
(> < ) I do have a brain I just dont see why I should use it right now
SamHH
18
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Location: Vermont
Posted: 24th Dec 2008 02:17 Edited at: 24th Dec 2008 02:18
Here's a peak at how the texture is coming along.



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darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 24th Dec 2008 14:06
Looks great, I always loved your style. But it looks like his head is cut off, I recommend make the top of the had big around.



Fillo
16
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Joined: 2nd Oct 2008
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Posted: 24th Dec 2008 14:29
wow, nice models samHH
keep it up mate.

fillo
SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 26th Dec 2008 19:17
Quote: "the had"
? The had, I don't really get it.
Thanks Fillo.


CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 26th Dec 2008 20:14
Hat, I guess...

Looks awesome by the way...

darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 26th Dec 2008 20:15
Quote: "? The had, I don't really get it."
I meant the "hat".



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