That's not quite what I mean. Here's a more detailed explanation of my problem:
-My model, a spacecraft is loaded into DBPro and positioned.
-Then, I put the following code in the Do/Loop
Do
Turn Object Right 1,(Joystick X()/75)
Roll Object Right 1,(Joystick X()/75)
Pitch Object Down 1,(Joystick Y()/75)
Loop
I expected this code to make the ship perform like an aircraft, which turns and banks in unison. This is exactly what it did, for the first turn. After my turn got to 90-degrees left or right, the banking and turning flipped somehow, and after that when I turn left on the joystick, the ship moved right and banked left, or banked left and moved right, depending on where the ship was in relation to its original starting point.
I think this happens because Pitch, Roll and Turn do not modify the object's XYZ axes, just the mesh itself. However, the same problem arises when I use the Rotate Object command.