Okay Guys! Here it is! But Before you go rushing to click on that Link, Please take time to
read the following Info.
DS Tunnels Alpha Demo
This is Basicly 3 quarters of the redone abandoned tunnels level (with 1 or 2 scares taken out) due to I want to save something for the final release. Some of the new shaders are also present, and I myself would consider this demo as a general DS tech demo, but It's also a opportunity for you guys to tell me how I'm doing etc.
Changes to the DS Engine
*Reduced the Lightmap quality slightly to ensure a smooth fps on lower end systems
*Fixed all falling through floor bugs
*Reduced Players Walking Speed
*General speed increases all round
*Added some Dynamic Camera effects
*I avoided shader mapping all segments due to I wanted to make sure that the FPS remained smooth.
Bugs/Stuff I am Aware of and currently fixing/Changing
*The Damage Fader Hud looks crap because i haven't finished applying transparency
* The main menu Buttons & game over screen haven't been changed from the FPSC stock (That was a error on my behalf *sorry!*)
*There is one Lag spot at the top of some stairs that causes the FPS to dip. Im working on a fix for that

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PLEASE READ THIS BIT
I didn't have time to find suitable, stable Game Protection before release, So As a resusult I haven't protected my game Files. People will probably say Im taking a big risk, and I suppose they are right, but It's as simple as this.
If Anyone Steals any of My Media, Sounds etc, then i SHALL Stop Development on DS. I Know most of my fans are honest any would go down that path, but I'm just warning you. If anyone does Steal my stuff, I shall know.
But Without further interruption, here is the
LINK:
http://www.badongo.com/file/12732411
I look forward to your feedback later on
CoZ