Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Code Snippets / [DBP 7.0] Soft Particles shader

Author
Message
Math89
20
Years of Service
User Offline
Joined: 23rd Jan 2004
Location: UK
Posted: 17th Oct 2008 00:09
After figuring out how simple is the method used for doing soft particles, I decided to implement it for DBPro.

It runs at a decent speed, and I'm quite happy with the render. However it needs the whole scene to be shaded (which could be annoying) because it uses a depthmap.

The DBP code and the shaders are attached.

Attachments

Login to view attachments
Math89
20
Years of Service
User Offline
Joined: 23rd Jan 2004
Location: UK
Posted: 17th Oct 2008 00:09 Edited at: 17th Oct 2008 00:10
And here is a screenshot showing how nice is this effect .



Attachments

Login to view attachments
nackidno
17
Years of Service
User Offline
Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 17th Oct 2008 17:54
Very nice! Useful indeed!

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 18th Oct 2008 23:35
That's a very nice effect - but somewhat misleading title .

I thought you'd found a way to apply shaders to particles in DBP - which you haven't. Oh well ... another feature request for Lee when I remember.
Talak
15
Years of Service
User Offline
Joined: 26th Nov 2008
Location: Australia
Posted: 28th Nov 2008 14:19
Very nice. Funny how a lot of DirectX10 features can be replicated in DirectX9.

Login to post a reply

Server time is: 2024-05-18 13:20:22
Your offset time is: 2024-05-18 13:20:22