that's it...
I was kind of hoping for a work around posted around here but couldn't find anything
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// FUNCTION LISTINGS ////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
void dbSetupTerrain ( void );
void dbLoadTerrain ( char* dwFilename, int iID );
void dbSaveTerrain ( char* dwFilename, int iID );
void dbMakeObjectTerrain ( int iID );
void dbBuildTerrain ( int iID );
void dbSetTerrainScale ( int iID, float fXScale, float fYScale, float fZScale );
void dbSetTerrainSplit ( int iID, int iSplit );
void dbSetTerrainTiling ( int iID, int iTile );
void dbSetTerrainHeightMap ( int iID, char* dwHeightMap );
void dbSetTerrainTexture ( int iID, int iBase, int iDetail );
void dbSetTerrainLight ( int iID, float fX, float fY, float fZ, float fRed, float fGreen, float fBlue, float fScale );
float dbGetTerrainGroundHeight ( int iID, float fX, float fZ );
float dbGetTerrainXSize ( int iID );
float dbGetTerrainZSize ( int iID );
void dbUpdateTerrain ( void );
// lee - 3007060 - GDK fixes
void dbSetTerrainHeightmap ( int iID, char* dwHeightMap );
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Used to be Proteus... before the dark times... before.. engineering...