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FPSC Classic Work In Progress / Disturbance-Prologue [WIP]

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Pbcrazy
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Posted: 19th Oct 2008 03:39 Edited at: 29th Aug 2011 04:34
Quote: "
Winner of the 2008 FPSC Halloween Competition.
Rated from a Microsoft tester at an official rating of 6.1
"


Disturbance-Prologue

Story
I knew something wasn't right about this one. Something, like a feeling, kept telling me not to go in. I guess it was right. I have no idea where John went, my partner. When we got knocked out by the gas, we were standing next to each other outside of the building, but then... once I awoke, he was gone. And so was my sidearm. But luckly there was a fire axe laying near where I woke up, but for some reason, I don't think it was there on accident.
I need to find a way out of this building, and get back to my vehicle to report this to dispatch...

Overview
Basicly, your a cop, who went on a "routine" check on a case of domestic disturbance. However it seems that it all went wrong, and now you have to find a way out of this old abandoned building, that hides more dangers then meets the eye...

Spoiler:


Screenies!!






Download:
broken
GP PrOdUcTiOnS
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Posted: 19th Oct 2008 03:41
Cheese Cake
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Posted: 19th Oct 2008 03:49
Screenies looks very nice!

Story is also good.
Could make some great gory scenes that would fit this game.
Like torture chambers, bloody hallways, cages with decomposed bodies in it.

Pbcrazy
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Posted: 19th Oct 2008 04:00
@GP - thanks

@CC - Precisely! that is what a lot of the full game is going to have in it, but as this is just a little prologue, and kind of a introduction into the game, it wont have the cults main compounds and such.

and other little spoiler to creep you guys out while playing


GP PrOdUcTiOnS
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Posted: 19th Oct 2008 04:01
Pbcrazy
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Posted: 19th Oct 2008 04:11
ya, some. Check the models and media section for some of my work.

GP PrOdUcTiOnS
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Posted: 19th Oct 2008 05:18
Good, Horror games are over done with FPSC but if you add in enuf custom media I my actually like this.

CoffeeGrunt
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Posted: 19th Oct 2008 11:43
Cool story, om nom nom nom.....

The screenies are also very freaky, I'd like to see what the enemies look like.....

Pbcrazy
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Posted: 19th Oct 2008 16:05
well im thinking about using some of the characters from model pack 4 (i think it was) and retexture them, or i believe i saw a nice scare demon looking character in the TGC Store...

but either way im prolly going to retexture them. so itll be a couple days before i can get a screenie.

Punk13
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Posted: 19th Oct 2008 20:27
Quote: "scare demon looking character in the TGC Store"


Steve's Harp, a great model especially in Torque


RAMPAGE STOLE MY CHEEZ-ITS!
Pbcrazy
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Posted: 19th Oct 2008 21:04
might be, all i remember is it was wearing a black robe and had a skull for a face...

and heres a screenie of some signs im working on, as through out this level, youll have to search for keys with correspond with a certain door, and a hud will pop up saying which door the key goes to

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Pbcrazy
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Posted: 20th Oct 2008 01:36
heres a quick little update, you'll have to find a way to either get around, or destroy this pile of junk.

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Pbcrazy
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Posted: 21st Oct 2008 01:58
ok, just got done retexturing (mainly just recoloring) the surgeon from Model Pack 4.

Info
This darkened medical uniform seems to be the assigned uniform/clothes for this underground cult. Only coming up at night to kill thier victims, the darker clothing would be perfectly suited. Thier skin also seems to have paled after spending so much time in the dark tunnels under the city.

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Pbcrazy
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Posted: 21st Oct 2008 01:59
and heres another shot.

hope you find him very...disturbing

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fishy
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Posted: 21st Oct 2008 02:32
Wow. that first screenie looks like the cop in the bathroom at the beginning of Saw 2. with the light lighting only his gun.
Pbcrazy
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Posted: 21st Oct 2008 04:25 Edited at: 21st Oct 2008 05:57
alright, i decided to give yall a little look at what the level looks like from the editors view, largely just so you can see just how many trigger zones ive put into the game xD.

critisism is welcome!

EDIT: just thought i might say, that level design is finished (for this game, since its only one level) and now all i have to do is finish a lil end game movie, and work on the GUI then ill have it up for download

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Aydan
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Posted: 21st Oct 2008 20:14
what do you use to get lights looking like that? I dunno if its just me but mine never look that good haha.

Looks fantastic too, really looking forward to a demo of your game! =D
Pbcrazy
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Posted: 22nd Oct 2008 00:04
@fishy - (lol sorry just now saw your post) Thanks!

@Aydan - Thanks, i should have a the release up thursday.
and as for the lights, all i did, was make most a static light, change the range to about 150-70 (depending on where its at) and make the color a color between a white and the yellow from the yellow light. Then i added some of the same, but flickering dynamic lights.

puppyofkosh
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Posted: 22nd Oct 2008 00:28
Wow, this looks excellent! And now I know what I'm competing against...=)

Can't wait to play it though.
Pbcrazy
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Posted: 22nd Oct 2008 00:51
there is a spy among us...

lol, but i dont really care, it was actually just intended to be a demo for the full Disturbance game, then i decided i might as well enter it in the comp.

besides i believe its better that we get to learn from each other, rather than be bottled up snobs

AaronG
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Posted: 22nd Oct 2008 01:24
You should make some of the rooms have different carpeting.

Just an idea.

Just keep the main hallway constant.


Pbcrazy
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Posted: 22nd Oct 2008 01:29
well i had thought about that, but seeing as its an abandoned building, i thought that there prolly wouldnt be any carpet.

however ill look into making a torn up one

AaronG
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Posted: 22nd Oct 2008 04:41
Alright, sounds good.


puppyofkosh
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Posted: 23rd Oct 2008 01:02
If its abandoned, I'd go with a wooden or concrete floor, but that's just me.
Pbcrazy
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Posted: 23rd Oct 2008 01:25
well, it is a wood floor now, and i dont have time for the carpet so its going to stay like that

release should be either today or tomorrow as soon as im finished with the menus

ASTECH
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Posted: 23rd Oct 2008 04:05
Hey man,
I look the whole premise of your game. Be sure to use
entity effects. Try and illuminate the "light" objects a bit.

Astek

-Indestructible-

Pbcrazy
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Posted: 23rd Oct 2008 04:16
Quote: "Try and illuminate the "light" objects a bit."


slightly confused there XD lol

and by effects i guess you mean some of the shaders, and unfortunately im not really sure how to get them to work -_-

epic fail right?


and otherwise im working on finishing up the menus, and actually just came to this thread to get a copy of the story when i saw your post xD (i dont have any copies, because i came up with this one as i was writing the post xD)

ASTECH
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Posted: 23rd Oct 2008 04:50
Well... you left click the entity and the specifications bar
will pop up. See the effects section and click the little
thumbnail to pull up the effects folder. You should choose the
first illuminatent available. Apply and close out.

Astek

-Indestructible-

Pbcrazy
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Posted: 23rd Oct 2008 04:57 Edited at: 23rd Oct 2008 05:03
ahhh ok, i was wondering if i had to make a normal map to do the shaders or something, and i had been worrying about them cutting down the framerate, so i just kinda kept them out.

but i just when and looked at my fram rate again, and most of the time its running around 48-56fps so i think im good

EDIT: ok just tried the effects, and nvm bout that, i cant seem to do it right, so im just going to leave them out for now. besides i have way to many entities in to go and do it to each and every one of them.

BTW: i am uploading now.

Pbcrazy
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Posted: 23rd Oct 2008 05:46
puppyofkosh
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Posted: 23rd Oct 2008 13:54
Quote: "its running around 48-56fps so i think im good "

How'd you get it that high?
Pbcrazy
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Posted: 23rd Oct 2008 15:21 Edited at: 23rd Oct 2008 15:23
no clue, I'm just using the latest patch with no mods.
and most of the entities (actually nearly all) are static, and like any enemies you come across, are loaded by you running through a trigger zone, so they aren't always there.

although, im not saying im not liking it

puppyofkosh
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Posted: 24th Oct 2008 00:19
Just played it, great job, waayy longer than mine, and its not linear either.

One thing though - I had some lag problems.
Pbcrazy
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Posted: 24th Oct 2008 00:57
glad to hear you liked it

could you tell me where you had the lag? So maybe i can see about fixing it?

but ya i had tried to make it as long as possible without having an actually big map, and not making it repeatative.

puppyofkosh
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Posted: 24th Oct 2008 01:21
CIrcled in blue. It wasn't terrible lag, I just think if you fixed it it would be waaayy better.

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Pbcrazy
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Posted: 24th Oct 2008 02:01
ya look like, just as a bady was spawning. ill see what i can do, but im not going to make any promises.

Kerrby
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Posted: 24th Oct 2008 09:04 Edited at: 24th Oct 2008 09:31
Downloading now, i'll give you some feedback if it works .

{EDIT}

Reminds me very much of FEAR, very nice set up. The lighting could be a bit better though, maybe the places aren't right.


Spoiler.
Pbcrazy
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Posted: 24th Oct 2008 15:41
glad you liked it

and could you tell me like maybe how i could fix the lighting? is it just color, or range, or placement?

The Master Dinasty
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Posted: 24th Oct 2008 16:11
48-56 LOL i run about 70-85 WITH HELIX

Ohh and the game looks nice downloading right NOW!

Beacause massa is the master!
puppyofkosh
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Posted: 24th Oct 2008 22:31
Quote: "and could you tell me like maybe how i could fix the lighting? is it just color, or range, or placement?"


If I were you, I would add more lights.
Aydan
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Posted: 25th Oct 2008 00:24
fro mwhat i played it was great! i just couldnt work out what to do. it was murder getting up them steps and then i got to the corridor which has the boards acorss and a locked door and didnt know where to go from there!
Kerrby
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Posted: 25th Oct 2008 02:07
Aydan I think you need to find a key.



The game had great placement and everything, it was very like hazy going down the hall ways etc.

Aydan
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Posted: 25th Oct 2008 17:59
Yeah I just couldn't find the key! perhaps im just blind. I'll have another try in a few minutes.
Pbcrazy
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Posted: 27th Oct 2008 02:31
@ pok - nooo!!! i mustn't add more lights! you might be able to see!!! lol

but really, i had tried to keep lighting down as much as i could, to give the feel of it being abandoned and give you a little fear factor of the unknown.

@ aydan - yes, i wasn't sure if people would be able to figure it out, i hoped that the doors being locked would give you a clue to look for a key, and i had also tried to work on an objectives script but i couldnt get it working in time for release.

@ Kerrby - Thanks! and as far as the doctor. if you were in room 13(top floor) then i had trigger zones made so that another one spawns once you walk into the little bloody room. (i lost count on how many trigger zones i used, and some trigger zones trigger other trigger zones (if that makes any sense )

to all: sorry bout the late replies, just got back from playing paintball for the weekend

Aydan
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Posted: 28th Oct 2008 11:37
I manag ed to find a key but tried every dor and none would open! do you have to get past the barricade when you get down the 2nd stairs? hmm. I really do suck at this game haha.
puppyofkosh
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Posted: 28th Oct 2008 12:57
Quote: "i lost count on how many trigger zones i used, and some trigger zones trigger other trigger zones"


Sorry to off topic, but how did you do this? I didn't know it was possible.
Pbcrazy
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Posted: 28th Oct 2008 14:43 Edited at: 28th Oct 2008 14:46
@aydan - ok, little walk through, once you start there is a door to your right, follow through it, and follow the opening doors till you get to the very back, where there is a janitors closet or something, the first key is in there, now if youll notice, once you pick it up, it says which room it goes to. there are signs next to each of the door saying "R10" "R13" etc, each stands for "Room 10" or "Room 13"

there you should be able to get it now.

@pok - Loosing count? i just added a shiz load

as far as making trigger zones trigger other zones, add a normal trigger zone to some where in the map, put in its IF USED property the trigger zone you want triggered (itll have to be a new name) where youll have to get to it before the other one will work. And set its script to plrinzoneactivateused.fpi (or something like that)

then in the zone you want to be triggered change the plrinzoneactivatedused.fpi to this one



itll just simple add an "if activated=1" before itll do its stuff. Then change its name to the one you put in the IF USED of the other zone.

Cheese Cake
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Posted: 28th Oct 2008 14:47
Very nice man! Really nice.

But i agree with AaronG. I know it is a abandoned building.
But there used to live people in there. That means they decorated it.
Etc.. so they would have left some stuff behind.

You could do it like this. It will make it look much better.
Rubble, broken furniture, burned carpets... or something like that.
It would really add detail to the game and you could use that to freak the player out.

Like a child room, with a haunting melody on the background.
Maybe a note on the floor that the persons who lived there, lost their child.

Just some random stuff that could improve the gameplay.

Pbcrazy
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Posted: 28th Oct 2008 14:53
mk, well ill get to work on some stuff, once i get back from school, and can start doing segments XD

i might add some random notes on the wall, that are pieces to like a puzzle or code. that'll tell you more about the game or something.

or maybe add a secret room...

Aydan
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Posted: 28th Oct 2008 19:34
AHA i never saw that door infront of me at the start! omg!

perhaps add a little bit of lighting to show some doors as the games quite dark and i really had to focus very ahrd to see other doors but i finished the demo! Very good stuff too!

Was a fantastic experience!

I can't wait to see more!

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