@aydan - ok, little walk through, once you start there is a door to your right, follow through it, and follow the opening doors till you get to the very back, where there is a janitors closet or something, the first key is in there, now if youll notice, once you pick it up, it says which room it goes to. there are signs next to each of the door saying "R10" "R13" etc, each stands for "Room 10" or "Room 13"
there you should be able to get it now.
@pok - Loosing count? i just added a shiz load
as far as making trigger zones trigger other zones, add a normal trigger zone to some where in the map, put in its IF USED property the trigger zone you want triggered (itll have to be a new name) where youll have to get to it before the other one will work. And set its script to plrinzoneactivateused.fpi (or something like that)
then in the zone you want to be triggered change the plrinzoneactivatedused.fpi to this one
:state=0,plrwithinzone=1,activated=1:activateifused=1,sound=$0,state=1
:state=1,plrwithinzone=0:state=0
itll just simple add an "if activated=1" before itll do its stuff. Then change its name to the one you put in the IF USED of the other zone.