All 3 models well under 100 poly's. the texture maps are all 256x256.
To download the .x models and textures visit my Graphics buffet thread here..
http://forum.thegamecreators.com/?m=forum_view&t=85258&b=3&p=3
Ok, what do I win? if you browse that thread virtually ALL my models are under 100 poly's and use 256x256 texture maps. LOL
Just Kidding, I'm a professional Artist (reletively new to 3D texturing) but still consider myself exempt from this contest.
Note: I cheated on the med kit.. the bottom has the same texture as the top, but the bottom is never meant to be seen.
Cheers!
EDIT: Just to show how changing the texture map can make an object look like a new type of ammo, I redid the shotgun shell to be a round of energy ammo. One could easily make a yellow-red gradient for plasma ammo, and a white to dark green for poison ammo. But I'll leave that to anyone else who wants to experiment with the texture map.
Cheers V2.0