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FPSC Classic Scripts / script doesn't work

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maikyy
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Posted: 10th Nov 2008 15:44 Edited at: 17th Nov 2008 21:46
hey all i have this script on a antigravityplatform
but it doesn't work it doesnt follow my waypoints

it works for 1 sec and then it just stops,
i don't know why it isn't working can anybody help me???


okay here is a major edit:

things i've tried:

-put a wall next to the waypoint*
-different scripts
-mod/no mod
-in open air
-in closed room
-different platforms
-on a floor
-physics on/physics off
-moving platform higer/lower
-reinstall fpsc

the only thing that worked out was putting the platform on a floor but that is useless because then i dont need an platform
the platform moves when on the floor but when it moves from the floor it stops

*
IT WORKS

~maikyy~

sorry for my bad english (i am dutch)
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 10th Nov 2008 16:38
The script looks right. I would need to see the waypoint.

Best.

maikyy
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Posted: 10th Nov 2008 18:03
the pic is attached

sorry for my bad english (i am dutch)

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xplosys
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Posted: 10th Nov 2008 18:13
Does it stop there with the normal platform script?

maikyy
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Posted: 10th Nov 2008 20:13
no with the platform wait for plr script

sorry for my bad english (i am dutch)
xplosys
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Posted: 10th Nov 2008 20:14
Don't use that script then.

Best.

maikyy
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Posted: 10th Nov 2008 20:21
yeah but then the platform leaves without the plr

sorry for my bad english (i am dutch)
maikyy
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Posted: 10th Nov 2008 20:58
no it doesn't move with the normal follownorotate.fpi either
i really need it to work

sorry for my bad english (i am dutch)
Plystire
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Posted: 11th Nov 2008 08:12
Are you using a Modded FPSC? If so, contact the Mod author about it. (Also letting them know what version of the Mod you're using would be helpful for them to debug it)

The script looks fine and should run as you expect.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
maikyy
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Posted: 11th Nov 2008 17:22
yeah i am running on efx mod with fpsc V109 but i have removed the fpsc-game already and now i am running on the unmodded version
so now i have just fpsc V109 unmodded

sorry for my bad english (i am dutch)
Leon Kennedy
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Posted: 11th Nov 2008 17:44 Edited at: 11th Nov 2008 17:47
This is gonna be a really stupid question, but nobody has asked it yet. You don't happen to have any invisible entities/segments in the way of the platform, do you? Nothing from the lower level sticking up too far, or from the upper level sticking down too far? Nothing on either side sticking out too far into the path of the platform?

I know - it's a dumb question. But I gotta ask to make sure we are looking at everything.
maikyy
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Posted: 12th Nov 2008 14:22
no i don't have anything standing in the line of the waypoits as you can see in the pic too

sorry for my bad english (i am dutch)
Plystire
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Posted: 13th Nov 2008 08:08
Perhaps the platform is getting stuck on the walls there. I dunno, just throwing out ideas.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
maikyy
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Posted: 13th Nov 2008 17:54
no i have tested it on a room with no walls and just one square floor and it just don't get forward

sorry for my bad english (i am dutch)
Leon Kennedy
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Posted: 13th Nov 2008 19:33
Just throwing a complete fishing line out on this one, but....

Do you really need to have the following line in your script:



Seems to me that this line would instruct the platform to randomly select which waypoint to go to next. This of course assumes that the platform has reached a waypoint, and that the line splits into multiple directions. If your platform is only supposed to go from A to B and then back to A, then this line isn't needed.

I'm not saying that removing this line will clear up your problem, but it never helps to have code that is not needed in a script. Try taking this line out and see what that does.
maikyy
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Posted: 13th Nov 2008 23:05
it just doesn't go to the first waypoint, for instance it jsut moves from her > < here and not to a waypoint

sorry for my bad english (i am dutch)
Plystire
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Posted: 14th Nov 2008 10:06
Have you tried getting it to work without any sort of entities or segments nearby? Just like.... open air?


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
maikyy
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Posted: 14th Nov 2008 14:50
yeah i have tried that also

sorry for my bad english (i am dutch)
xplosys
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Posted: 14th Nov 2008 15:34
It looks like it's all stock media. Can you post the FPM (is that allowed?) and let us check it out? Or send it to someone.

Best.

maikyy
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Posted: 14th Nov 2008 17:42
here it is

sorry for my bad english (i am dutch)

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Leon Kennedy
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Posted: 14th Nov 2008 21:09
Um, the fpm you uploaded isn't the same one that you stated you were having problems with? Can you upload the correct one?

Anyhow, I tested the one you uploaded. Strangest darned thing. The antigrav platform on the left doesn't move at all, and the one on the right... well, it's like it doesn't exist at all. It started off about 1/2 of a segment away, and I kept trying to jump on it and I kept falling through it. So I deleted it, copied the one on the left, added it, and now it's there but doesn't move.

I don't have any time to test anymore today, but if someone else has an idea based on my comments, I'm all ears.
maikyy
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Posted: 14th Nov 2008 21:18
@Leon kennedy, now you know what i mean it is reallu strange
but here is the fpm file from the first pic

sorry for my bad english (i am dutch)

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Plystire
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Posted: 14th Nov 2008 22:37
Can you post a pic of the properties for each platform? That might help me a lil bit.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
maikyy
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Posted: 15th Nov 2008 01:00


sorry for my bad english (i am dutch)
Plystire
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Posted: 15th Nov 2008 08:07
Change the "Physics On?" back to Yes, just to see if that makes a difference.

Also, it could be getting stuck on some segments, though when attaching the platform to waypoints, I've yet to run into that problem... I've even been able to get my platforms to slide through walls with no issues at all (While still allowing the player to move around on it)


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
maikyy
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Posted: 15th Nov 2008 11:20 Edited at: 15th Nov 2008 11:25
ok i am going to test it right now
edit:
no i won't work, if i set it to yes this will happen


sorry for my bad english (i am dutch)
maikyy
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Posted: 15th Nov 2008 21:43
still nobody??
i really need to get it work

sorry for my bad english (i am dutch)
Leon Kennedy
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Posted: 15th Nov 2008 22:07
I'm at a loss on this here. Your script looks right, the physics are ok. Maybe try this with a different platform and see what happens?
maikyy
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Posted: 15th Nov 2008 22:54
what other platform??
there is only 1 antigravity platform, the others only go up or down so they work well

sorry for my bad english (i am dutch)
Plystire
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Posted: 16th Nov 2008 08:18
This may sound crazy but I'm running out of ideas

Try raising the platform a little bit (PgUP) in the Editor.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Butt monkey
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Posted: 16th Nov 2008 12:20
I've been having some problems with waypoints, one thing I found was that when trying to get entities to follow a waypoint, it wont work if there's nothing under it (a floor) so as to stop them from falling off of the levels etc. Although you have a floor it's a level down. If this is the case, then having anti grav platforms is just plain silly, but it is a possibility.
maikyy
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Posted: 16th Nov 2008 13:28
@plystire
nope that doesn't work either

@butt monkey
i have tried it on every way i can imaging and that isn;t the problem too

sorry for my bad english (i am dutch)
Butt monkey
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Posted: 16th Nov 2008 17:04
You've tried puting a floor under it?
maikyy
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Posted: 16th Nov 2008 21:53
yes

sorry for my bad english (i am dutch)
Plystire
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Posted: 17th Nov 2008 07:01
Then I think it's time to reinstall FPSC.

Seriously, I'm out of ideas short of having someone do it for you.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
maikyy
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Posted: 17th Nov 2008 15:04
yeah i think that is the only sollution left for me to do, i'll try it

sorry for my bad english (i am dutch)
Leon Kennedy
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Posted: 17th Nov 2008 15:27
Let us all know how it goes by reinstalling FPSC. Hopefully you can get this to work.
maikyy
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Posted: 17th Nov 2008 15:34
okay i have reinstalled fpsc and you can already guess it
it still doesn't work, i am a bit further than the first time, the only move when they are placed on a segment, but when they move into the open air they just stop

sorry for my bad english (i am dutch)
Leon Kennedy
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Posted: 17th Nov 2008 15:43
Use a different platform. It doesn't need to be the actual antigrav platform - take any platform and change the main script to be the antigrav script that you are using. Then let us know.
maikyy
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Posted: 17th Nov 2008 15:50 Edited at: 17th Nov 2008 16:26
no it still doesnt move yet
i have tried different scripts too
but still nothing works
i've edited the top post so you can see the things i've tried

sorry for my bad english (i am dutch)
Butt monkey
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Posted: 17th Nov 2008 17:43
Maikyy... I told you that above... : /

Quote: " it wont work if there's nothing under it (a floor) so as to stop them from falling off of the levels etc"




To fix it make a new segment and give it a black texture (transparent in FPCS) so that you can't see it ingame and lay it down on the path that the platform is following.
maikyy
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Posted: 17th Nov 2008 17:44
yeah but then when i fall off i can walk on air and i don't want that because you have to die when you go off the platform, and you have to drop something off the platform in my game

sorry for my bad english (i am dutch)
Butt monkey
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Posted: 17th Nov 2008 17:55
Revert back to one of the early FPSC versions where this system (waypoints cant be over thin air) wasn't implemented.
maikyy
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Posted: 17th Nov 2008 18:02
yeah but then i can't use my mods anymore

sorry for my bad english (i am dutch)
Butt monkey
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Posted: 17th Nov 2008 18:04
Well then you won't be able to do it, sorry, but it seems like the only way unless you lock the player onto the platform.

Whatever you do, you will lose something. Accept it
maikyy
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Posted: 17th Nov 2008 18:06
noooooooooo i won't accept it!!!!
because half a month ago everything just worked normal and now it doesn't work anymore, and you just can't say that everyone with fpsc V109 has this problem bbecause i know that isn't true

sorry for my bad english (i am dutch)
Butt monkey
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Posted: 17th Nov 2008 18:44
It may well be... I don't think many people use waypoints cos they are so buggy.
Plystire
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Posted: 17th Nov 2008 20:50
Hmmmm, my lifts following waypoints jut fine into open air...


Here's a crazy idea for you to try:

Place walls all along where the platform will be going... so that there is at least 1 wall next to where the platform will be. (It should be a wall that is part of the square the platform will be in at that time)


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
maikyy
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Posted: 17th Nov 2008 21:21
hmmmm that looks like a good idea
let's try it

sorry for my bad english (i am dutch)
maikyy
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Posted: 17th Nov 2008 21:45
PLY YOUR FREAKIN THE BEST!!!!!!
thankyouthankyouthankyouthankyouthankyou
IT WORKSSSSSS
again thank you ply

sorry for my bad english (i am dutch)

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