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FPSC Classic Work In Progress / Urban Hell by Z Fletch Studios

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Avenging Eagle
18
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Joined: 2nd Oct 2005
Location: UK
Posted: 5th Jan 2009 09:21
I would suggest making any building that the player cannot go in an entity. You'll be able to dramatically cut your poly-count.

AE

gorba flamingo
16
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 6th Jan 2009 00:58
thats true AE and i have been doing that with most buildings. the reason this building is made of segments is because it is preventing the area behind it from being drawn. dont worry, i know what im doing.


heres the area ( almost done, i want to put up some neon signs and such.
btw this isn't the best screen but you can tell what the area will look like. the stairs have been made less long to prevent the drop in frame rate and make things a little easier for the AI that was very confused.

[url=http://profile.mygamercard.net/gorbafletch]

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Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 6th Jan 2009 01:22
that looks pretty cool there gorba. good work.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
gorba flamingo
16
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 7th Jan 2009 06:10 Edited at: 7th Jan 2009 07:03
gots a new screen and a request
(i've read somewhere that you can make a request for help if you have made a fair amount of work and have shown it, i think i have.)
turns out im terrible at animating.

im looking for somebody to help me animate 2 or 3 models. i cant pay you but i have a lot of exclusive fpsc ready models and more!

(cant currently find the screen so ill make another to post soon.
thanks

EDIT 1
im jumping between level 10 and 5 becase im working on both, heres a skymap to go aling with the forest seen earlier. i think its superb and really makes the area look larger

as you can all see i still haven't modeled my roadblocks. i will tomorow, i promise

[url=http://profile.mygamercard.net/gorbafletch]

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NIK
18
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Joined: 4th Feb 2006
Location: Texas
Posted: 7th Jan 2009 06:17
You got sum nice level design going on there man.

Puff Puff Pass
Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 7th Jan 2009 15:50
The outside areas are the best i've seen in FPSC.
Blackdraft
15
Years of Service
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Joined: 11th Nov 2008
Location: Germany
Posted: 7th Jan 2009 16:04
Quote: "the city is named Kustenstadt (thats german for costal"


It means "KΓΌstenstadt"

I know, it isnt on your keyboard, is it?

LG BD

[url=www.blackdraft.de]Blackdraft Studios[/url]
gorba flamingo
16
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 8th Jan 2009 03:44
nope lol, dont worry i have been adding that in.

im off to do some seriou work on this game (and math)
and when i return ill have some real progress (and by that i mean a demo, trailer, and the final 5 levels started.

Overall progress so far is 75%
WOOT

[url=http://profile.mygamercard.net/gorbafletch]
gorba flamingo
16
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 18th Jan 2009 07:41
im back baby!

ok, attached are a ton of screens, the box art, the main menu, and the new Z Fletch Studios logo

im not quite where i want to be with the moviez due to a few delays.

ive studied the box art of many of my games, halo 2, orange box, GOW, shadowrun, etc and they all had a few things in common.
- the location of information
- the location of titles
- they had colored pictures

the main menu might change to include mutiplayer. thats right everybody;
depending on knxrb and his fpscip program my game will include both single player campaign and multilayer. (yay)

i might go to 1.14 and include 360 controller compatability but im not sure yet

and the screens are of the final levels


*remember, i cant read minds. please comment on what you see and what you ould like to see. thanks

[url=http://profile.mygamercard.net/gorbafletch]

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Hockeykid
DBPro Tool Maker
16
Years of Service
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Joined: 26th Sep 2007
Location:
Posted: 18th Jan 2009 19:32
the box art looks nice but 1 suggestion the front cover i don't like it how theirs a white box behind the Z Fletch Studios (just my opinion) you should put Z Fletch Studios in the same spot but take away the white.

]
neilo
18
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Joined: 15th Feb 2006
Location: Sitting in front of my computer
Posted: 23rd Jan 2009 23:21
How on earth are you keeping your frame rates so high? Especially with the outdoor areas?
gorba flamingo
16
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 24th Jan 2009 21:43
ill tell you this, it isnt easy.
one wrong move and the fps drops to 1

im currently working on some models and placing all the characters. nothing worth reporting.
this game will include multilayer as well as campaign, it will have 8 multilayer maps similar to the ones in halo 2 and ultimate paint ball challenge only completely different

[url=http://profile.mygamercard.net/gorbafletch]
Defy
FPSC BOTB Developer
VBOTB Developer '09
16
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 25th Jan 2009 01:04
Quote: "one wrong move and the fps drops to 1"



Keep up the good work, and all the best with you MP addition.

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