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Dark Physics & Dark A.I. & Dark Dynamix / Dark Physics - Vehicle / Car / Wheel Error

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Tv Xxx
16
Years of Service
User Offline
Joined: 23rd Sep 2007
Location: Behind You!
Posted: 17th Nov 2008 23:07 Edited at: 17th Nov 2008 23:08
Ok,
I just thought i'd have a mess around with the vehicle part of dark physics, as i've never used it before, I have my car model found the limb numbers of the wheels and it rotates the wheels YEY!, but in the wrong axis see picture below for example.


Image Link

As you can see the whell spokes are rotated to above the car!

So any ideas?

ill even post my code for you all



and my car is attached...

Yours
Tv.

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HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 18th Nov 2008 18:55
make sure your wheeels and spokes are on your cad x axis then all should work ok.

eg:
y
^
| Z
|/
x<---

Dark Physics makes any hot drink go cold.
chunks chunks
17
Years of Service
User Offline
Joined: 2nd Jan 2007
Location: ackworth uk
Posted: 18th Nov 2008 20:02
nice car did you make that ?

I had the same problem , in the end i had to add some extra limbs to the model for wheels and hide them , it was alright for a quick fix but not ideal .

nvidia geforce 8600gt + amd athlon 64
windows xp pro.
morecode
15
Years of Service
User Offline
Joined: 15th Jul 2008
Location: canada
Posted: 1st Dec 2008 05:25
Hello I have a model car and would like to test with the dark physics demo. I created to the car in 3d max and I attached the wheels to the car. my question is should I attach the wheel or should i export the wheels separately from the car? also a i suppose to animate the car in max first (i.e. steer left/right move forward/reverse)?
thank you

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