Quote: "Oh and i forgot to mention a freakish cool feature,once you hurt any people the nearest cops will start attacking you,if they get close to you,they arrest you and you have to start over again."
...hmmmn. I'm not so sure if this is going to make for great gameplay, with
FPSC.
Quote: "...i have an idea which is very easy achievable,simple all peds will have name ped,the cops will have a script once the ped character has less than 99 health they attack you,till then they simply follow waypoints..."
...the police will attack and arrest the player immediately on sight, whether a pedestrian was just attacked in front of them, or 30 minutes ago, in a dark alley. That's not going to be very much fun, or very realistic.
Based on your scripting plan, if one pedestrian receives any kind of damage, of any kind, the player will spend all of his time running from the police...
over the course of the entire level's gameplay. I'd definitely give this some attention, and plan a different strategy.
Are you attempting to emulate the feeliing and gameplay of
Postal 2? If not, I suggest you research the gameplay, and see if you can capture some of the elements, as they could best serve your game title.
Just a suggestion: try to create the consequence for harming pedestrians, for the player, but also give the player some sort of enticement for why they should be willing to face the risk for doing so.
With some overhaul, I think that you may well be onto a very good concept here. I look forward to see how you evolve it further...