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Geek Culture / Help with ideas for a text based game?

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Rudolpho
19
Years of Service
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Joined: 28th Dec 2005
Location: Sweden
Posted: 2nd Dec 2008 23:33
Hello world.

...Now that's not the best program to call a game, is it?
I've got an assignment where I'm to create a (small) text-based game, but I'm pretty bad at thinking up ideas.

So my question is if you could give me some ideas to make it last for ~15 minutes and be not too boring.
I've already got the basics implemented (locations, items, characters, etc.).

Thanks for your help


-> Oh, come on...
Matt Rock
20
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 2nd Dec 2008 23:35
I recommend you hit up the Game Design Theory board and take a look at the 2008 Text Adventure competition. Download and play a few of the games and it might inspire you with some new ideas .

Rudolpho
19
Years of Service
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Joined: 28th Dec 2005
Location: Sweden
Posted: 3rd Dec 2008 20:14
Thanks (oh my, speaking directly to the new president, am I?), I'll go have a look


-> Oh, come on...
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 3rd Dec 2008 23:17
Interesting, I have similar assignment. What sort of thing are you hoping to do? Maybe we can start from there? What sort of thing do you think you're capable of writing with interest?

You sir have the moral ambivalence of a mutated shrimp!
Rudolpho
19
Years of Service
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Joined: 28th Dec 2005
Location: Sweden
Posted: 4th Dec 2008 19:29
Well, the heavy part of my assignment (I think at least) lies in writing proper code and utilizing proper object oriented programming. Most of my time this far has gone to moving and splitting functions / methods between classes.

Anyways, this is due tomorrow, so what I have now is basically rooms, items that can be picked up (they have weight and the player can extend his capacity by picking up fruit baskets and attaching them to his back using some homemade glue) and used (I have support for custom item types that respond differently upon use, such as healing, good-for-nothing, eating, etc. I will add some weapons in tonight too) dropped in the current room or traded with characters. You can also talk to the characters (they can have an arbitrary number of dialogues) and what I am to do now is add a battle class so that you can also challenge these characters.
What's more to it... well, the default stuff; you can investigate items in the current room, look through your inventory and unlock doors, etc.

The main objective of my short, boring game will be to run around some sort of a mansion (visiting highlights such as the shed and a local harem) in search of the exotic delicacy of tonight's desert - a kiwano. Along the way, the player can also find other exotic fruits (or plain out stupid, inedible fruits that no-one has ever heard of before) to aid to that desert. Stupid, I know, but what the heck...

If you want I could send you the project when it's finished (it's Java, by the way).


-> Oh, come on...

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