Quote: "I guess the stopsound command only works in conjuction with the loopsound command. I've attached a new script that fixes this. Thanks for letting me know."
I just tested the onld one, and looked at the scripts to figure it out.
By the time I came back, Bond had posted the answer.
LOL
I see you had a line in state=1 commented out that would kill the player after 9 seconds.
LOL
What made you pick 9 seconds?
Bond, I noticed you specified the full path on the stopsound.
I never have, and I'm pretty sure it makes no difference.