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FPSC Classic Work In Progress / Deadly Evidence part 1: Murder case

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Jesper
16
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 10th Dec 2008 19:32 Edited at: 10th Dec 2008 19:35
You play as female assasin, who needs to eliminate russian mafia boss, Dimitri Isnova, who is located in his drug warehouse. He is with some guards. He's biggest enemy is Don Roberto, who has many drug warehouses and assasins. So, when Dimitri started to steal Roberto's customers with his ''better'' drugs, Don Roberto sent his best assasin to kill Dimitri.

Hints and tips:


I'm now uploading to Filefront.

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Jesper
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Location: Hämeenlinna
Posted: 10th Dec 2008 19:36 Edited at: 10th Dec 2008 19:37
More images...

And download link: <CLICK>

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Jesper
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Posted: 10th Dec 2008 19:38 Edited at: 10th Dec 2008 19:39
And last screenie of this part!

Second part is almost ready.

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Marc Steene
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 10th Dec 2008 19:59 Edited at: 10th Dec 2008 20:05
Working on two games at once is hard unless you've given up on Casserjarna.

Pictures look good

EDIT: Thought I would post some CC:

In the first picture we can see the boxes are dynamic, as they look weird in the light. If you change them to static that will solve the problem. I also suggest making the bathroom smaller, and rotating the lights 90 degrees.

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
s4real
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Joined: 22nd Jul 2006
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Posted: 10th Dec 2008 21:09
Downloaded this game and it ran pretty slow 19fps for such a small game is not that good.

Maybe to many dynamic items could be the problem with speed, there was not much game play just a few people in a room at the end.


Def a good start but needs a lot more work.


Best s4real

Zdrok
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 10th Dec 2008 23:44
Looks alright, but the name Dimitri is bit too familiar for me...

...maybe because he's a Russian mob boss, too.
Jesper
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Location: Hämeenlinna
Posted: 11th Dec 2008 07:40
American Infantry:

Dimitri is very common russian name, and it's very familiar...

Marc steene:

I leved Cassarjana now for some time, because it is so boring to make... Maybe i'm just not good person to make Scifi games. And what is bad in dynamic entities? They can be moved, they can be used with shader effects... they are just better.
Why i need to rotate lights by 90 degrees? What it makes different?

S4real:

In my computer it runs in 26 FPS, but in starting room, which is large, it runs 20 fps. And why there should be over twenty men in assasin game? You need to kill just that one man. There is his two guards. In next part there is more men, when polices strikes to Don Roberto's Drug warehouse.
Marc Steene
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Posted: 11th Dec 2008 09:05
And what is bad in dynamic entities? They can be moved, they can be used with shader effects... they are just better.
Why i need to rotate lights by 90 degrees? What it makes different?

Dynamic entities slow the games engine down, and they are unaffecting by lightmapping from static lights (i think)

It is more realistic if the lights are the other way round. If you had the lights as they are, they would give out less light than if they were the other way round.

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
Butt monkey
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Joined: 7th Dec 2006
Location: Scotland
Posted: 11th Dec 2008 16:20
Static entities are better than dynamic... Sure, dynamic can be moved around, but they can look very ugly and slow the engine right down. Remember, you aren't the only person playing the game... Just because you get good FPS doesn't mean that someone with a different computer gets good FPS.
Jesper
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Location: Hämeenlinna
Posted: 11th Dec 2008 16:30
Yes, you are right. I make next parts without shaders and dynamic entities.

Thanks.
Jesper
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Posted: 11th Dec 2008 19:17 Edited at: 11th Dec 2008 19:18
Is this better?

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Marc Steene
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Posted: 13th Dec 2008 08:31
Much better. I also don't recomend using stock shaders at all, considering that they slow the entire game to and look shoddy

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24

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