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FPSC Classic Work In Progress / [Fantasy Project] The Faerun Chronicles

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RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 10th Dec 2008 23:44 Edited at: 11th Dec 2008 00:18
Hello
Here's my current game project, based on the Roleplay Game
Dungeons & Dragons.

Here's the storyline:

You are Earane, a young elf woman.

Some bizarre events disrupt the Sword Coast,
people suddenly dies.

It begun a little time after crusaders found a magic
artefact in a Hobgoblins hideout.

Ten years ago, your father, an half-elf, died.
He revealed to you the existence of a magic object which can destroy Faerun if it was discovered.

You leave for Luskan in the hope to know
more about it


I will plan in my game:
Over 25 maps of variable sizes.
Massive engine improvement (120 FPS), thanks to JPM_FR



I want to thank:
Rolfy and Bond1, for their 3D work
E. Gary Gygax, the creator of Dungeons & Dragons
JPM_FR, for the engine improvement
JRR Tolkien
Kelly, Claire, Alizée, Rebecca and Pierre, for their support


(Screenie attached (more will come soon)

(sorry for my bad english)

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RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 11th Dec 2008 00:21
Hello
Here's current game project, based on the Roleplay Game,
Dungeons & Dragons.

Here's the storyline:

You are Earane, a young elf woman.

Some bizarre events disrupt the Sword Coast,
people suddenly dies.

It begun a little time after crusaders found a magic
artefact in a Hobgoblins hideout.

Ten years ago, your father, an half-elf, died.
He revealed to you the existence of a magic object which can destroy Faerun if it was discovered.

You leave for Luskan in the hope to know
more about it


I will plan in my game:
Over 25 maps of variable sizes.
Massive improvement engine (120 FPS), thanks to JPM_FR



I want to thank:
Rolfy and Bond1, for their 3D work
E. Gary Gygax, the creator of Dungeons & Dragons
JRR Tolkien
Kelly, Claire, Alizée, Rebecca and Pierre, for their support


(Screenie attached (more will come soon)

(sorry for my bad english)

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Marc Steene
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 11th Dec 2008 08:55
The pictures look good, but why are the Egyptian Anubii(The plural of Anubis?) being used as statues in a castle?

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 11th Dec 2008 09:34
Thanks, concerning the Anubis statues, I don't know why
I've used it.
Red Eye
15
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 11th Dec 2008 17:19
Nice man


Red Eye Productions © Copyright 2008
Wizzkid
AGK Tool Maker
17
Years of Service
User Offline
Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 11th Dec 2008 19:00
Looks good. 120 FPS..wow!


FireBASIC - The Heart of Great Programming - http://firebasic.ablazegaming.co.uk
Blackdraft
15
Years of Service
User Offline
Joined: 11th Nov 2008
Location: Germany
Posted: 11th Dec 2008 22:33
What do you mean with "engine improvements"?

I think, the FPSC is capped on 33 FPS...

LG BD

[url=www.blackdraft.de]Blackdraft Studios[/url]
RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 12th Dec 2008 09:21
"What do you mean with "engine improvements"?"
"Simply" a BIG engine boost based on the framerate improvement.
(50 - 120FPS)
Marc Steene
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 12th Dec 2008 09:47
Unless you press X which uncaps it

RelMayer, what computer specs do you have?

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 12th Dec 2008 13:34
Processor: AMD Athlon(tm) 64 Processor 3500+, MMX, 3DNow, ~2.2GHz
Memory: 766MB RAM
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Card name: RADEON X300/X550 Series 256 Mb



"Unless you press X which uncaps it"
Press the "X" key is useless with my friend's mod.
The new FPS Lock (approx. 120) is automatic, and works in test
and ingame.
Defy
FPSC BOTB Developer
VBOTB Developer '09
16
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 13th Dec 2008 00:10
Sounds interesting..
Does that affect player speed in tests. Like having too much coffee and hard to control by walking past objects too fast. Or it does not affect the player?



fpsfree.com / support by clicking on some banner links.

http://au.youtube.com/watch?v=kpwY6pO2_UA&feature=related
Marc Steene
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 13th Dec 2008 08:27
Wow, you have a good FPS considering your video card and memory :S

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 13th Dec 2008 11:09
Quote: "Does that affect player speed in tests. Like having too much coffee and hard to control by walking past objects too fast. Or it does not affect the player?"


Well, it's a "FPSC-Game" mod with some dlls,
it modify the framerate,but the game becomes TOO fast,
I changed the player and enemy speeds (65~70),
but the anims of the weapons
are always too fast.

Does anyone knows a way to correct that problem ?
r00nb00n
15
Years of Service
User Offline
Joined: 25th Dec 2008
Location:
Posted: 25th Dec 2008 22:49
hmmmmm...looks nice. but can u put some flames on the torches?

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