Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DLL Talk / Newton physics - Complex level set up.

Author
Message
Blobby 101
17
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 14th Dec 2008 21:43
I'm getting started with Wallaber's Newton's physics wrapper and it's working well, i understand it well enough and i can set up objects like characters and things where you only need 1 object in the "Newton world" but how would i set up a compex level object?
the visual object has different height areas and doorways, different rooms etc, how would i go about setting this up?
thanks.

tiresius
21
Years of Service
User Offline
Joined: 13th Nov 2002
Location: MA USA
Posted: 19th Dec 2008 00:28
You would use the tree collision commands. And I would do it UnOptimized as the optimizer is a little wonky with 1.32 version, to say the least.

FPS Demo included has a complex level (a couple rooms) so check that out.

I'm not a real programmer but I play one with DBPro!

Login to post a reply

Server time is: 2024-04-20 06:40:09
Your offset time is: 2024-04-20 06:40:09