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FPSC Classic Work In Progress / B.I.O.: The Cell

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Mec296
15
Years of Service
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Joined: 13th Dec 2008
Location:
Posted: 14th Dec 2008 22:13
This is my first game... im still working on it.

What's the game about? Its the year 2356. You wake up in a room, it looks like you are in some kind of research building or something like that. All you know is that you want to get out of there... but some events will make you want to know more about why you woke up in the instalation and what is happening in that place.

Developer: Mec296/ That Skeleton productions.
Genre: FPS, Sci fi.

Features:
-Fast Paced Action (at least as fast as i can create and the editor permits me).
-Puzzles.
-Use Non-Static Entities for creating covers against your enemies, creating traps, etc.
-Travel through 16+ levels packed of action.
-Voice acting (done by me and a friend).
-Your Hp will be reduced to 50 and you will have 4 lives, the weapons (if i manage how to do it) will be more powerful, and the enemies will have their HP reduced too.

Screenies of the first level (where you wake up, it isnt finished yet).

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Marc Steene
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 14th Dec 2008 22:23
The screenshot is very empty and there's no lighting at all. Try putting some Sci-Fi lights in (such as light blue/light green/light purple), and filling the room with static entities related to the Sci-Fi theme and it should look pretty good.

I like the story, maybe you should make the player piece together bits of information to try and work out what's going on.

Good luck with this

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
Mec296
15
Years of Service
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Joined: 13th Dec 2008
Location:
Posted: 14th Dec 2008 22:28
@ Marc Steene.
Yeah, i had a red light in the room, but i changed it, i might change it to cyan or blue.
I will make some changes and then post a screenshot of the same room again, i cant now, in 1 hour i will start.

Thanks for the support and opinion .
Mec296
15
Years of Service
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Joined: 13th Dec 2008
Location:
Posted: 15th Dec 2008 00:54
Ok, i fixed the room.
I just wish i had the Model pack 12....

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Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 15th Dec 2008 01:59
You need light sources. I can see this will have potential, however.

Good luck.
Bendak11
15
Years of Service
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 15th Dec 2008 02:22
AI, we require more screenshots for Automatic!

http://img412.imageshack.us/my.php?image=coolsignaturebr2.png
Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 15th Dec 2008 02:48
You should've posted that in the Automatic thread, Bendak.

I'll get more up, and thus ends our off-topicness.
Bendak11
15
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 15th Dec 2008 03:58
Yes, I know.

Mec, I would recommend placing a door AND the hallway instead of just the hallway, because that you'll get a better FPS.

http://img412.imageshack.us/my.php?image=coolsignaturebr2.png
Mec296
15
Years of Service
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Joined: 13th Dec 2008
Location:
Posted: 15th Dec 2008 17:01
Bendak:

Thanks for the tip, i will see if i can fit a door there, hehe.

American Infatry:
What do you mean by "light resources"? Like lamps in the walls?.


I will start to develop the game in 3 days, because i have some stupid things that involve the school.
Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 15th Dec 2008 17:16
Model pack 12 is the sci-fi one? It's not great...

You really aren't showing much with the screen. Just some stock... nothing makes me think "Wow, this looks good!"
Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 15th Dec 2008 22:22
Light sources can be flourescent lights in the ceiling, wall lights, desk lamps, flashlight, even a static scifi medikit could prove as a light source.

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