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FPSC Classic Work In Progress / Attack of ruknos--X10

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noobgamer
16
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Joined: 8th Apr 2008
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Posted: 17th Dec 2008 23:11
Story

You are apart of the space military (SM) In Delta squadron With two other people. You are the Fsgt. Then one Cpl and one Pvt. Your squadron is in the Washington space station. On a Sunday of 2055 around 8:30. Your Cpl. spots a UFO coming towards you space station. You radio Alpha squadron and that start shooting at it. But the lasers are doing nothing. Then you here a big *Clamp*. Then screaming and screeching! Your Squadron dashes for the armory. Trying to figure what might be happening on the way.

Screenshot attached

the world is not fair, but people can be.

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noobgamer
16
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Joined: 8th Apr 2008
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Posted: 17th Dec 2008 23:11
Another screenshot.

the world is not fair, but people can be.

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noobgamer
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Posted: 17th Dec 2008 23:12
another screenshot..

the world is not fair, but people can be.

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noobgamer
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Posted: 17th Dec 2008 23:12
another one....

the world is not fair, but people can be.

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noobgamer
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Posted: 17th Dec 2008 23:13
another one again...

the world is not fair, but people can be.

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Butt monkey
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Joined: 7th Dec 2006
Location: Scotland
Posted: 17th Dec 2008 23:21
It looks like something made in X9 if you want my honest opinion. The only thing that seems to be X10 is the way the floor is bloomed.

For a start, your blue lights aren't carrying at all, making the level look a bit ugly. I'd also lower the ambience so you can get the full effect of the lights.

If the station is under attack by a UFO, surely there would be debris and damage? There aren't NEARLY enough entities and some are floating?

I'd then kill off the light floor, it doesn't look good...
noobgamer
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Joined: 8th Apr 2008
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Posted: 17th Dec 2008 23:32
thanks for responding. and im trying to work on the lights. and the ambience is almost zero. And what objects are floating? The debris and stuff is in the next level.. the part you are at right now is at the far end where they didn't attack.

the world is not fair, but people can be.
Cyborg ART
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 18th Dec 2008 07:28
You need lights, and maybe plan your layout of the level a bit better. But its a good start.

Butt monkey
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Joined: 7th Dec 2006
Location: Scotland
Posted: 18th Dec 2008 16:20
In your first screen it looks like the lockers are floating.

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