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DLL Talk / EZ Rotate Issues

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15
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Joined: 4th Dec 2008
Location:
Posted: 19th Dec 2008 08:00
Hi,
I'm kind of new to dark GDK and c++ in general, but I managed to get everything working to my liking except for one thing: rotations seem to drift sometimes when using EZRotate's point to command. By that I mean after a while they are no longer accurate.
I'll have some example code up shortly, but I just wanted to know if it's a known issue or anything. It's probably on my end.

I'd also like to know if there's any kind of primer for rotations and the maths involved as well, as i don't really get euler angles or how GDK retrieves angles.

Thanks in advance
Ron Erickson
Moderator
21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 20th Dec 2008 15:31
Default,
I would have to see an example of what you are trying to do before I can help.

Ron


a.k.a WOLF!
Default
15
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Joined: 4th Dec 2008
Location:
Posted: 21st Dec 2008 11:17
Well, in looking through my code I think I fixed the issue, which was on my end I'm pretty sure it was in where I was placing the coords, which were being placed slightly inaccurately causing said drift.

Anyway, thanks for the reply
Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 22nd Dec 2008 13:56
No problem! I'm glad it is working for you!


a.k.a WOLF!

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