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FPSC Classic Work In Progress / Requium - A 2 Player Mutiplayer Map

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Crusader2
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Posted: 19th Dec 2008 16:18 Edited at: 20th Dec 2008 02:14
This is a World War II themed map.

All of the weapons in this map are stock.

C&C welcome!

Screenshot attatched.

Download Here:

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!

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Crusader2
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Posted: 19th Dec 2008 16:19
Screenshot 2

If A=B and B=C, are people still stupid?
-Crusader2
USE PLY'S MOD!

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Red Eye
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Posted: 19th Dec 2008 16:37
nice


Red Eye Productions © Copyright 2008
Krowsnest
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Posted: 19th Dec 2008 16:53
Nice use of Stock

The Cake is a Lie!!!!
Crusader2
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Posted: 19th Dec 2008 19:26
@Krowsnest Thanks!

This is my second map, I'm making a third now; I'm gonna buy Core Map at some point and condense about 5 of em together.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
CoffeeGrunt
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Posted: 19th Dec 2008 20:00
Haven't got the time to playtest it mate, soryy. The screens look great for a first map, I'd try opening up your setup.ini file, and changing the LIGHTMAPQUALITY to about 35, to make the lighting look sharper...

Also, some background hills and such would be good, I like it alot, and it's a better first map than most...

ASTECH
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Posted: 19th Dec 2008 21:10
Also, to keep the forum tidy... please use ONE thread to post all of
your multilayer games. Thanks mate!

AStek

-Indestructible-

Crusader2
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Posted: 19th Dec 2008 23:17
@coffeegrunt This isn't my first ever map, it's just one of my first maps where I actually knew what I was doing. I made some at a camp using this program, but the instructors didn't know segments from entities so everything was horrible. Thanks for the setup.ini tip, but what do you mean by background hills?
@ASTEK I'll make sure to do that.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
CoffeeGrunt
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Posted: 19th Dec 2008 23:29
Quote: "I made some at a camp using this program, but the instructors didn't know segments from entities so everything was horrible."


...

Quote: "what do you mean by background hills?"


To break up the horizon, add somehills and stuff in the distance to add more depth and realism...

Crusader2
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Posted: 19th Dec 2008 23:31
Still confised, what horizon? Like over the walls?

And yeah, that camp was pretty pathetic, but it told me about FPSC, so I'd call it a week well spent.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
CoffeeGrunt
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Posted: 19th Dec 2008 23:40
Quote: "Still confised, what horizon? Like over the walls?"


Yeh.

Indy Dude
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Posted: 20th Dec 2008 00:18
Good use of stock media.
Crusader2
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Posted: 20th Dec 2008 01:18
@CG Ok, I'll be adding that and re-uploading at some point.

@Indy Dude Thanks.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Crusader2
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Posted: 20th Dec 2008 02:14 Edited at: 22nd Dec 2008 17:25
@ coffeegrunt Apparantly, my computer has a problem with higher than normal quality lightmapping, because the builder always freezes at that step on this and my city map.

Download will be up as soon as this dang thing works. STUPID HUNKA-JUNK COMPUTER!

EDIT: @CG That wasn't it. The background hills and trees I added were having trouble with lightmapping, which is why it got stuck. So, goodbye background hills.

EDIT 2: Ok, it wasn't the hills; it gets stuck on the finishing threads step every time. Same part, same percentage.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Crusader2
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Posted: 22nd Dec 2008 17:26
This is gonna have to wait until after Christmas; my current computer can't handle building a level like this one. I plan on getting a new computer shortly after Christmas, so it will be up then (hopefully).

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!

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