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Ravey
Retired TGC Developer
17
Years of Service
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Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 2nd Nov 2002 21:22
Hi

Anyone know what the rules are for compiling BSPs?
I have tried a few .x files without any success - i keep getting a "Failed to select splitter" error. Ive just made the test .x file in Milkshape.

Thanks for any help
JimB
17
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Joined: 21st Sep 2002
Location: UK
Posted: 2nd Nov 2002 21:53
All bsp's must be totally enclosed must have roofs,no open doors or windows.All textures used must be in the bsp convertor directory along with your .X file for conversion.

JimB

Ravey
Retired TGC Developer
17
Years of Service
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Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 2nd Nov 2002 21:56
Thanks for the reply JimB - I'll give it a go
JimB
17
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Joined: 21st Sep 2002
Location: UK
Posted: 2nd Nov 2002 22:19
BTW the tool I like using for creating .X for bsp's is Cshop2(anxiously waiting Cshop3).

JimB

Ravey
Retired TGC Developer
17
Years of Service
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Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 2nd Nov 2002 22:32
can you have lightmaps with bsp's created? also - are they q3 bsps? or q2?
EdzUp
17
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 2nd Nov 2002 22:38
Hi Rav,
CShop maps seem to compile ok. Although I havent lightmapped one yet to see if it works with lightmaps.

I think they are Q3 BSP's although I havent had a closer look at them. One thing to remember is complex levels can crash the compiler.

-EdzUp

JimB
17
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Joined: 21st Sep 2002
Location: UK
Posted: 2nd Nov 2002 22:40
I have'nt got as far as lightmapping yet,the bsp's created are as far as I know are DBpro's own.

JimB

Ravey
Retired TGC Developer
17
Years of Service
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Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 3rd Nov 2002 00:20
lo edzie
Dazzy
17
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 3rd Nov 2002 11:25
Nope the DBpro compiler doesn't produce Q3 BSPs or Q2 bsps!, their a native format to DBpro, of which the format structure hasn't been released.

You may be wondering why it compiles to a native format but it will allow much tighter intergration with DBpros special effects in the future!!

Dazzy
Ravey
Retired TGC Developer
17
Years of Service
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Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 3rd Nov 2002 11:46
Thanks Dazzy
Mike Johnson
TGC Developer
17
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 3rd Nov 2002 18:21
If anyone gets any errors when trying to compile their maps please send me the model with textures and I will be able to find out what is going wrong. My email address is mike@darkbasic.com

There is some info about creating maps that can be downloaded from [url]www.thereptilecorporation.com/BSP1.zip[/url] The zip is around 8 mb. It also contains an updated version of the BSP compiler which fixes several bugs.

Lightmaps aren't supported from CShop just yet but will be in a future patch.

Mike

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