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FPSC Classic Work In Progress / FPSC Doom3 Tech Demo X9 / X10

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Nomad Soul
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Posted: 1st Jan 2009 20:25
Happy New Year

I've spent best part of the last 2 weeks building a Doom 3 tech demo for FPSC X9 and X10 to see what I could do on there.

I'd therefore like to share the results of that development to give an idea of how things are shaping up.

Hope everyone had a good xmas and new year.
CoffeeGrunt
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Posted: 1st Jan 2009 20:28
You got any screenshots?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Nomad Soul
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Posted: 1st Jan 2009 20:40
X9 screenshot 1/4

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CoffeeGrunt
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Posted: 1st Jan 2009 20:40
EFX or X-Tasy?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Nomad Soul
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Posted: 1st Jan 2009 20:41
X9 screenshot 2/4

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Nomad Soul
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Posted: 1st Jan 2009 20:42
X9 screenshot 3/4

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CoffeeGrunt
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Posted: 1st Jan 2009 20:42
The bloom's pretty vioent on the cieling, it hurts my eyes...

Other than that, it looks great...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Nomad Soul
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Posted: 1st Jan 2009 20:43
X9 screenshot 4/4

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Nomad Soul
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Posted: 1st Jan 2009 20:48
Quote: "EFX or X-Tasy?"


S4Mod with a performance friendly bloom .dll patch.

Quote: "The bloom's pretty vioent on the cieling, it hurts my eyes..."


Sure. I'll tone it down a bit.

Quote: "Other than that, it looks great..."


Thankyou.
Nomad Soul
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Posted: 1st Jan 2009 20:49
X10 screenshot 1/4

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Nomad Soul
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Posted: 1st Jan 2009 20:50
X10 screenshot 2/4

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Nomad Soul
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Posted: 1st Jan 2009 20:51
X10 screenshot 3/4

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Nomad Soul
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Posted: 1st Jan 2009 20:52
X10 screenshot 4/4

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Bendak11
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Posted: 1st Jan 2009 23:00
The X10 screens look better, obviously, but the bloom does need to be toned down on the ceiling and door.
Cyborg ART
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Posted: 1st Jan 2009 23:03
Nice work!
I like the last one the best

Red Eye
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Posted: 2nd Jan 2009 12:40
this is amazing


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woot for toot
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Posted: 2nd Jan 2009 22:12 Edited at: 2nd Jan 2009 22:13
2 things the creatures arms are a little blocky and i would also say take out the iornsights other than that looks great

fear my udder of doom!
Nomad Soul
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Posted: 4th Jan 2009 15:21
Thanks for the feedback!

I've now toned down the bloom effect on the the doors and ceiling so its still visible but not so extreme. Great advice from the community as always.

I'm now also using a better shader for the creatures in X9 which I think makes them a little more gruesome and Doom3 like.

The attached screenshot shows both changes. Feedback on the changes welcome.

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Nomad Soul
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Posted: 4th Jan 2009 15:27
Also I thought it would be nice to have a play with some team combat in X10 so I threw in a couple of juggernauts and after a little tweaking got some nice allie support going.

Here is a screenshot to demonstrate.

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Bendak11
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Posted: 4th Jan 2009 17:04
WOW! I'm ULTRA impressed with the first of the new screenshots. That's in X9 you say? It has the perfect Doom look to it. Nice job.
CoffeeGrunt
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Posted: 4th Jan 2009 18:20
What shader did you use?

I like the bloom alot now, by the way. It's better if it's subtle, more realistic...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
NIK
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Posted: 5th Jan 2009 06:10
That pretty as hell brother man... nice work.

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General powell11
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Posted: 5th Jan 2009 06:39
wow, i thought the x9 one was from x10! great work!

Taking song requests, see my post!!!
woot for toot
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Posted: 5th Jan 2009 22:49
wow its like you redid theyre texture oh and if you want a doom atmosphere less light in the real thing but other than that you nailed it

fear my udder of doom!
Diablos Bud
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Posted: 6th Jan 2009 00:40
Wow, these graphic effects are amazing, in the last few X10 screenshots I thought the textures on the Imps were better than in the actual game. If I were you, just an idea, I would improve everything about it, and make it a seperate game unlike Doom3, because I think you could make a really impressive horror game.

By the way, could you please tell me were you got some of these amazing X9 graphic effects effects (ex. bloom, shaders, and other special effects), I almost believed it was efxMod(no offense Helix), but the textures in the X9 screenshots still had the old graphic, and looked unsmooth, and a few graphic effects in X10/efx were missing.

Did you make those textures yourself, they are cool! I like the blood on the imps' chests.

Diabolic Soft, a name that will be placed in all of the games I produce.
Nomad Soul
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Posted: 9th Jan 2009 03:23 Edited at: 9th Jan 2009 03:24
Quote: "That's in X9 you say? It has the perfect Doom look to it. Nice job."


Yeah thats X9 and thanks for your comparison with Doom.

Quote: "What shader did you use?"


Its a modified relief shader.

Quote: "I like the bloom alot now, by the way. It's better if it's subtle, more realistic..."


Thanks for pointing out there was room for improvement.

Quote: "That pretty as hell brother man... nice work."


Nice of you to say so brother.

Quote: "wow, i thought the x9 one was from x10! great work!"


I really like the fact you can cross develop for X9 and X10 with FPSC using the same map files. X9 and X10 work just fine side by side in Vista by the way contrary to some things I've read.

Quote: "wow its like you redid theyre texture oh and if you want a doom atmosphere less light in the real thing but other than that you nailed it"


Yeah I think your right. Next on the list is flashlight so I'll be doing plenty of ambient lighting tests with that.

Quote: "If I were you, just an idea, I would improve everything about it, and make it a seperate game unlike Doom3, because I think you could make a really impressive horror game."


Well this is only a tech demo based on Doom 3 to give me something to aim for. Afterwards I intend to make an original game demo that can be distributed.

Quote: "By the way, could you please tell me were you got some of these amazing X9 graphic effects effects (ex. bloom, shaders, and other special effects)"


The bloom is a dx9 .dll patch which I believe was an upgrade for a commercial FPSC game Anderson & the Legacy of Cthulhu. The shaders are modified versions of bump, specular and relief I'm working on using Dark Shader.

Quote: "Did you make those textures yourself, they are cool! I like the blood on the imps' chests."


Errr no (except normal and specular maps) but this is only a tech demo, not being developed as an actual game.

Thanks again for the feedback all.
meteorite
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Posted: 11th Jan 2009 17:34
Like was said before, it does need to be darker, but overall looks nice. The bright walkways kind of remind me of the oppressive feeling of Mirror's Edge

Excellent work


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Nomad Soul
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Posted: 19th Jan 2009 09:34
Thanks meteorite

I'm going to start a proper demo soon and still deciding on genre but if its sci-fi horror I'll make it a bit darker.

Thought I'd wrap this up with a quick X10 video as I wanted to start uploading my FPSC footage in HD which youtube now supports and seemed like a good opportunity to test it.

HD video:
http://uk.youtube.com/watch?v=zEQreCZcglA&fmt=22

Standard video (for 56k connection etc):
http://uk.youtube.com/watch?v=zEQreCZcglA
Satchmo
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Posted: 20th Jan 2009 22:47
Is there supposed to be sound?

Anyways... Stunning! Very pretty, even better in motion! Keep it coming!

FOXGEAR
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Posted: 9th Feb 2009 00:08
Gonna be a download anytime soon?

Snootchy Bootchies.
Butterkiss
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Posted: 26th Feb 2009 01:28
Hey Dude nice game. although will the story be good or will it be like doom 3 and just bore me to tears

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Raaing
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Posted: 13th May 2009 21:33
Please can you give me the models mail me here "emortal0@gmail.com"
I will thank you for this

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