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Dark Physics & Dark A.I. & Dark Dynamix / Is it possible to have good mesh collision with my animated model?

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cyangamer
15
Years of Service
User Offline
Joined: 2nd Jun 2008
Location: Houston, TX, USA
Posted: 4th Jan 2009 23:12
Hi, I have a bit of an issue that I think has become well known. The phy make rigid body dynamic mesh is a bit temperamental, but that doesn't change the fact that I -need- my rigged/skinned models to have mesh collision so that close-range combat is possible. My model is posted below. As you can see, it has "holes" and what not.

Anyway, how do I make the mesh collision work correctly? If Dark Physics can't do it, is there a known collision DLL or script that can?

Currently working on - Enemy AI and Action Battle System

the sig limit needs to be raised...

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cyangamer
15
Years of Service
User Offline
Joined: 2nd Jun 2008
Location: Houston, TX, USA
Posted: 6th Jan 2009 21:52
Anyone?

Currently working on - Enemy AI using Dark A.I. I probably should've looked at the reviews in the Dark Physics and Dark A.I. forum first.
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 6th Jan 2009 21:59
I don't know if you know this but are you making your mesh with make or load to get this command work you do the oppsite eg load to make a mesh.

Dark Physics makes any hot drink go cold.

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