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Dark Physics & Dark A.I. & Dark Dynamix / Possible way to use skinned meshs as ragdolls in DPhysx

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CSGames94
16
Years of Service
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Joined: 27th Dec 2007
Location:
Posted: 8th Jan 2009 23:10
Has anyone every tried loading a skinned character model
, then use
on every limb in the object, then use
putting the objects together.

I never got a chance to try it because none of the models I have contain limbs in them. But I think this should get it to work.
bergice
16
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 9th Jan 2009 23:43 Edited at: 9th Jan 2009 23:44
I dont think so, but it has been alot talk about this and i have heard its not possible but i really think someone should make some realistic ragdolls now...

I would probably take the normal way of making a ragdoll, hidding the objects and glueing the mesh limbs to the correct parts.

3.19GHz - 7600GT - 1GB - Windows XP
Visit my youtube profile: http://www.youtube.com/user/bergice1

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