Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / Bloodeaths current WIP(s)

Author
Message
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 10th Jan 2009 07:21
Well its been a good...3-6 months since ive actually used fpsc, so bare in mind with me, im still pretty rusty.

No story behind this guy yet, im just trying to revamp my mapping skills before i start anything serious.

screenie attached.

Your signature has been erased by a mod

Attachments

Login to view attachments
Rampage
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: New Zealand
Posted: 10th Jan 2009 07:44
Looks quite nice. I thought you left for good though?
Oh well, looks good


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 10th Jan 2009 07:46
Yea i thought i left for good too.

Your signature has been erased by a mod
Shadow Blade
17
Years of Service
User Offline
Joined: 31st Oct 2006
Location: United Kingdom
Posted: 10th Jan 2009 12:29
Cool, good to have you back Bloodeath

General powell11
16
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 11th Jan 2009 06:54
looks good, but how are you still running at full fps , thats a lot of eneties to still have 38, but great job.

Taking song requests, see my post!!!
dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 11th Jan 2009 07:14
Agreed, there's a ton of entities in that screenie. Looks pretty nice, though. How are load times?

*This post will self-destruct in 10 seconds.*
Toasty Fresh
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 11th Jan 2009 10:26
From extensive testing by me, I have devised that you can have 100+ entities in one room with no framerate drop, providing you have no dynamic entities apart from doors etc.

As soon as you put some characters in, that is going to lag up real fast.

Valkynaz
16
Years of Service
User Offline
Joined: 1st Nov 2007
Location: I forget
Posted: 11th Jan 2009 19:27
Quote: "From extensive testing by me"


Haha, well that's pretty interesting toasty.

Blooddeath, that room looks pretty good, cluttered but realistic.

Mmm....buttermilk....
TeamASP
16
Years of Service
User Offline
Joined: 18th Mar 2008
Location: Davao City
Posted: 18th Jan 2009 14:29
The big guy's back, and I'm still wearing the Kola sig. LOL How are you anyway, Blood?

The room IS GREAT. Hands down, unless you cut it off

TeamASP
16
Years of Service
User Offline
Joined: 18th Mar 2008
Location: Davao City
Posted: 18th Jan 2009 14:51
(sig change for this post.)

The room's realistically cluttered, much like the stock rooms that the crowd wanted... if the characters won't put it in a lag, they every could say that he'd pulled this one off - in style.

Login to post a reply

Server time is: 2024-05-17 04:22:46
Your offset time is: 2024-05-17 04:22:46