Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Showcase / [LOCKED] [X9] [BOTB] Demon Sun

Author
Message
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 11th Feb 2009 18:09
Just got myself DarkShader (just waiting for download to come through). If I manage to get the program tonight, you shall be-able to see some images of my 'Doom 3' Like character shader (Works great in DS due to Dynamic shadowing on characters.....oh darn!..another secret has slipped out..

Stay tuned

CoZ



creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 12th Feb 2009 21:18
More DS Screenshots to come tomorrow all!

CoZ



puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 13th Feb 2009 01:20
I'll be there!
Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 13th Feb 2009 18:04
i'd love to see some video footage of this shader screens are great but it doesnt give it that extra oomph that i think you need to show off

gamer for life
Red Eye
15
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 13th Feb 2009 22:38
can i aplied your shader to a hl2zombie from bond1? that you posted in the other thread will i have the same effect as your nasty freaking cool effect on the second picture


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 14th Feb 2009 16:41
@Red Eye: You could apply the shader if you made Normal and specular textures for the model

@Mazz426@ Im one step ahead of you mate. A video shall be posted soon

CoZ



James Kravenwolf
15
Years of Service
User Offline
Joined: 22nd Nov 2008
Location: Ohio
Posted: 15th Feb 2009 08:53
The screenshots look amazing; especially with those normal maps in the level. But how and where did you manage to get the frame rate so high?!?! 83, 148! Is that a mod or do you just have a super computer? O_o I want those framerates X_x

-Kravenwolf
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 15th Feb 2009 15:14
@James Kravenwolf: Thanks for the kind words. In answer to your question, those framerates are achived using a Mod by S4real that allows for completely uncapped framerates and a timer system
Stay tuned

CoZ



Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 19th Feb 2009 20:44
so are there any updates to this or is the horror comp taking to muchh of your time to add to this game

gamer for life
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 21st Feb 2009 17:11
Hey all!,
Just so you all know, the reason for the lack of updates on DS at the moment is due to the fact that the horror compertition and shader development istking up nearly all of my game dev time. Im planning on continuing development for DS in a few days, but until tthe start of next week, all of my attention is going on releasing some segment shaders for you all. Im sure you all would rather me release some long awaited shaders for FPSC segments rather than...say not working on shaders at all.

CoZ



creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 27th Feb 2009 21:05
Hey all!.
Finally managed to get back into DS development after all that shader coding.
Below are 2 WIP Shots showing parts on the construction chambers. Its been a good week or 2 since I have touched DS, so I hope these shots don't dissapoint! Remember they are WIP:



Feedback welcomed!

CoZ



Red Eye
15
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 27th Feb 2009 23:13
AMAZING WORK, keep it up


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Doomster
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Germany
Posted: 27th Feb 2009 23:13
Hmm... I don't like the new Shots as much I liked the Demo....

The Lighting on the first Show is okay overall, but I don't like the "reddish" Color of it.

It would look much better if you increase the "lightmappingquality", also don't use Shaders that much... especially the ones on the Pipe are looking bad!

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 27th Feb 2009 23:26
@GOH Doomster: The shader on the pipe is a Bumpmapping shader with a intense normal map, which I shall tone down now. As for the lighting, the use of red lighting was a general placeholder to see how it looked. I shall be reverting to my usual style of lighting now

CoZ



Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 28th Feb 2009 01:10
I actually really liked the red lighting because it was a bit different... and for once it's bright enough to see clearly
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Feb 2009 16:14
Thanks for the comments everyone. I have now ditched the red lighting due to it creating a unnatural looking scene. Here is a Improved WIP of the same shot (Notice the Dynamic FOV in action)


Comments Welcomed

CoZ




creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Feb 2009 18:20
Some More WIP Shots for you all:



Feedback Welcome

CoZ



Juzi
17
Years of Service
User Offline
Joined: 8th Mar 2007
Location: Finland
Posted: 28th Feb 2009 18:26
These shots look really nice! Maybe add a larger light on the first new screen shot so the light casts nice shadows on the walls. Just a suggestion. Anyway, looking good

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Feb 2009 18:28
Thanks for the tip juzi!. Just altered the light now

CoZ



Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 28th Feb 2009 18:54
you know i just got silent hill: homecoming and some of those corridors look very similar to the first level very nice

gamer for life
Doomster
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Germany
Posted: 28th Feb 2009 21:05 Edited at: 28th Feb 2009 21:07
Looking much better, dude!

But I have one "complaint", the Shader on the Barrel reflects a bit to much, I think... you shall work on the Shader maps.

I have on question, tough.
Why are you using the same Segment-Textures in every Area? Not that they look bad... a bit variety wouldn't hurt, right?

Anyway, keep it up!

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 1st Mar 2009 12:22
@GOH Doomster: Thanks for the comments mate. As for your questions, I have now decreased the specular power on the relief shader so it now doesn't reflect as much light. And about those textures...don't worry, I have made some new ones

Stay tuned

CoZ



creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 1st Mar 2009 17:09
Yet another Shot for you guys from the chambers:


Feedback welcomed

CoZ



dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 1st Mar 2009 17:41
Looks really cool, but it does look a bit like everything else I've seen. While it does look very nice, and it has a great atmosphere, I do hope there is more variety in the game. Even a tiny change in light colour might do the trick.

*This post will self-destruct in 10 seconds.*
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 1st Mar 2009 17:58
@dumpus: Thanks for the C&C. Yeah, dont worry, It's only for this part of the level that Im keeping to the same segment and lighting theme theme.

CoZ



lllstrikesmember 2
17
Years of Service
User Offline
Joined: 23rd Feb 2007
Location: Cyberspace
Posted: 3rd Mar 2009 00:34
sweet man is it almost done?

AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 3rd Mar 2009 04:24
That looks so great!


Click above to sign up for the Axifer Designs Dev-Team!
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 3rd Mar 2009 17:58
Quote: "sweet man is it almost done?"

Is the grass green?....

@AaronG: Thanks mate

Stay tuned for more soon!

CoZ



Robert F
User Banned
Posted: 3rd Mar 2009 23:41
Man I hope anyone who walks across there has some wide feet!


creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 4th Mar 2009 21:14 Edited at: 4th Mar 2009 21:17
@Robert F: So do I.

@All: Another new shot for you all. Notice the more realistic atmosphere with the lighting. I have now taken DS down the realism path of things.


Feedback Welcome

CoZ



darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 4th Mar 2009 22:32
Looks great!



AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 4th Mar 2009 23:55
Man, this is coming out so great.


Click above to sign up for the Axifer Designs Dev-Team!
Robert F
User Banned
Posted: 5th Mar 2009 02:14
lol, whats up with the sand pile in the middle of no where?


creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 5th Mar 2009 08:43
Thanks for the comments all!

@Robert F:
Quote: "whats up with the sand pile in the middle of no where"

I think it adds character and a sense of location to the level (Thus being 'The constrction chambers'), but it's only in place until I export a load more custom models in FPSC.

Stay tuned for more shots tonight

CoZ



s4real
VIP Member
17
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 5th Mar 2009 13:25
Glad you back on the Demon project, looking very good and like the atmo a lot and the lighting very good.

Hope there be a new chapter to play very soon.

Best s4real

Dude232
16
Years of Service
User Offline
Joined: 18th Jan 2008
Location:
Posted: 5th Mar 2009 14:42
one of my friends at school reserved a copy of this

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 5th Mar 2009 18:31
@s4real: Thank mate! And in answer to your questuion, there may be a taster this weekend!

@Dude232:
Quote: "one of my friends at school reserved a copy of this."

Really?? Wow

Stay tuned for a shot or 2 tonight

CoZ



creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 5th Mar 2009 19:29
Update 5/3/09
New shot for you all:


Feedback welcome

CoZ



Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 5th Mar 2009 20:30
it looks great but if i'm gonna nit pick i'd say having the plank go through the doorframe like that doesn't look great, i'd move it forward a bit so it doesnt do that

and yes that may be the smallest thing to comment on but this game is now looking so good thats what we need to do, nit pick

gamer for life
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 6th Mar 2009 09:19
Thanks for the comments!
Another WIP Shot for you all:


Feedback welcome

CoZ



Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 6th Mar 2009 17:09
very good the contrasting green looks great against the monochrome enviorment

gamer for life
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 7th Mar 2009 11:54
Thanks Mazz! Stay Tuned everyone! I shall be uploading a little something this afternoon of a DS Nature if all goes well

Ill leave the rest to your imagination

CoZ



creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 7th Mar 2009 16:30 Edited at: 7th Mar 2009 16:30
The short demo is coming on well now.
Exspect a download link this evening!

CoZ



creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 7th Mar 2009 20:12
Uploading now...



creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 7th Mar 2009 22:24
Okay guys!, Here you go:
DS Alpha Test Demo
This demo is intended for developer feedback only..
I basicly would like your feedback on the atmosphere, lighting, and general level design. I have only released a very small portion of the level today, because im planning the official up-to-date release of the demo next weekend.
Your feedback here will help me create the best game play experience possible. Anyway, turn out the lights and get testing!

As a side note, it's also worth forcing 2 or 4 X Anti-aliasing in your Graphics Cards control panel as it gives the game a overall smooth look, and It has no effect on the framerate due to DS's complete timer system.

Stuff and Bugs I already know and have fixed
-The crappy damage HUD
-Increased the quality of the video at the end

Kudos and thanks goes to Dumpus for letting me use a few of his sounds in the level.

A quick shot of the demo


Download Link
http://www.badongo.com/file/13746993

I look forward to your feedback

CoZ



Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 7th Mar 2009 22:31
Does this version use pheonix? I can't seem to run games using Pheonix on my new computer

Also, a timer system does not keep framerate constant - it simply keeps the game speed the same regardless of framerate. Personally, I prefer a high frame rate over good graphics.

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 7th Mar 2009 22:35
Quote: "Does this version use pheonix?"

Nope, Its un-protected actually. I know im taking a gamble, but my policy is, if anyone steals anything, development on DS is stopped.

Quote: "I prefer a high frame rate over good graphics."

Exactly, same here. Don't worry, your FPS will be perfectly fine unless your running intergrated or on a Nvidia 5200

CoZ



Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 8th Mar 2009 00:22 Edited at: 8th Mar 2009 00:26
okay CoZ just played it and i gotta say its pretty good.
anway the following C&C's may spoil some scares so dont look if you haven't played it yet.


EDIT:
sorry for the random enters it was to stop all of my C&C's from being scattered in two long lines

gamer for life
Roger Wilco
18
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 8th Mar 2009 00:45
Just tested it as well and I liked it overall.
Here's my two öre (swedish equivalent of cents, sort of) though, also hidden not to spoil anything.

Phew, that was all. So, overall it was an impressive demonstration. I hope that the real deal will keep to the same standard, maybe even go a little higher. Great work!

Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 8th Mar 2009 01:35 Edited at: 8th Mar 2009 01:36
Alright, played it.



Also, did you use AirMod for the timing system? Just curious

Login to post a reply

Server time is: 2024-04-23 18:34:20
Your offset time is: 2024-04-23 18:34:20